.. wxPython Phoenix documentation This file was generated by Phoenix's sphinx generator and associated tools, do not edit by hand. Copyright: (c) 2011-2018 by Total Control Software License: wxWindows License .. include:: headings.inc .. _wx.ClientDC: ========================================================================================================================================== |phoenix_title| **wx.ClientDC** ========================================================================================================================================== A :ref:`wx.ClientDC` must be constructed if an application wishes to paint on the client area of a window from outside an EVT_PAINT() handler. This should normally be constructed as a temporary stack object; don't store a :ref:`wx.ClientDC` object. To draw on a window from within an EVT_PAINT() handler, construct a :ref:`wx.PaintDC` object instead. To draw on the whole window including decorations, construct a :ref:`wx.WindowDC` object (Windows only). A :ref:`wx.ClientDC` object is initialized to use the same font and colours as the window it is associated with. .. seealso:: :ref:`wx.DC`, :ref:`wx.MemoryDC`, :ref:`wx.PaintDC`, :ref:`wx.WindowDC`, :ref:`wx.ScreenDC` | |class_hierarchy| Class Hierarchy ================================= .. raw:: html
Inheritance diagram for class ClientDC:

| |sub_classes| Known Subclasses ============================== :ref:`wx.PaintDC` | |method_summary| Methods Summary ================================ ================================================================================ ================================================================================ :meth:`~wx.ClientDC.__init__` Constructor. ================================================================================ ================================================================================ | |api| Class API =============== .. class:: wx.ClientDC(WindowDC) **Possible constructors**:: ClientDC(window) A ClientDC must be constructed if an application wishes to paint on the client area of a window from outside an EVT_PAINT() handler. .. method:: __init__(self, window) Constructor. Pass a pointer to the window on which you wish to paint. :param `window`: :type `window`: wx.Window