.. include:: headings.inc


.. _window sizing overview:

===========================================
|phoenix_title|  **Window Sizing Overview**
===========================================


It can sometimes be confusing to keep track of the various
size-related attributes of a :ref:`wx.Window`, how they relate to each
other, and how they interact with sizers.

This document will attempt to clear the fog a little, and give some
simple explanations of things.

Glossary
--------

- **"Best Size"**: the best size of a widget depends on what kind of widget it
  is, and usually also on the contents of the widget. For example a
  :ref:`wx.ListBox` 's best size will be calculated based on how many items it
  has, up to a certain limit, or a :ref:`wx.Button` 's best size will be
  calculated based on its label size, but normally won't be smaller than the
  platform default button size (unless a style flag overrides that). There is
  a special method in the wxPython window classes called
  :meth:`wx.Window.DoGetBestSize` that a class needs to override if it wants
  to calculate its own best size based on its content.

- **"Minimal Size"**: the minimal size of a widget is a size that is
  normally explicitly set by the programmer either
  with the :meth:`wx.Window.SetMinSize` method or with
  the :meth:`wx.Window.SetSizeHints` method. Most controls will also set
  the minimal size to the size given in the control's constructor if a
  non-default value is passed. Top-level windows
  such as :ref:`wx.Frame` will not allow the user to resize the frame
  below the minimal size.

- **"Maximum Size"**: just like for the minimal size, the maximum size is
  normally explicitly set by the programmer with the
  :meth:`wx.Window.SetMaxSize` method or with :meth:`wx.Window.SetSizeHints`.
  Top-level windows such as :ref:`wx.Frame` will not allow the user to resize
  the frame above the maximum size.

- **"Size"**: the size of a widget can be explicitly set or fetched with the
  :meth:`wx.Window.SetSize` or :meth:`wx.Window.GetSize` methods. This size
  value is the size that the widget is currently using on screen and is the
  way to change the size of something that is not being managed by a sizer.

- **"Client Size"**: the client size represents the widget's area inside of
  any borders belonging to the widget and is the area that can be drawn upon
  in a ``wx.EVT_PAINT`` event. If a widget doesn't have a border then its
  client size is the same as its size.

- **"Initial Size"**: the initial size of a widget is the size given to the
  constructor of the widget, if any. As mentioned above most controls will
  also set this size value as the control's minimal size. If the size passed
  to the constructor is the default ``wx.DefaultSize``, or if the size is not
  fully specified (such as `wx.Size(150, -1)`) then most controls will fill in
  the missing size components using the best size and will set the initial
  size of the control to the resulting size.

- **"Virtual Size"**: the virtual size is the size of the potentially viewable
  area of the widget. The virtual size of a widget may be larger than its
  actual size and in this case scrollbars will appear to the let the user
  'explore' the full contents of the widget. See :ref:`wx.Scrolled` for more
  info.



Functions related to sizing
---------------------------

- :meth:`wx.Window.GetEffectiveMinSize`: returns a blending of the widget's
  minimal size and best size, giving precedence to the minimal size. For
  example, if a widget's min size is set to (150, -1) and the best size is
  (80, 22) then the best fitting size is (150, 22). If the min size is (50,
  20) then the best fitting size is (50, 20). This method is what is called by
  the sizers when determining what the requirements of each item in the sizer
  is, and is used for calculating the overall minimum needs of the sizer.

- :meth:`wx.Window.SetInitialSize`: this is a little different than the
  typical size setters. Rather than just setting an "initial size" attribute
  it actually sets the minimal size to the value passed in, blends that value
  with the best size, and then sets the size of the widget to be the result.
  So you can consider this method to be a "Smart SetSize". This method is what
  is called by the constructor of most controls to set the minimal size and
  the initial size of the control.

- :meth:`wx.Window.Fit`: this method sets the size of a window to fit around
  its children. If it has no children then nothing is done, if it does have
  children then the size of the window is set to the window's best size.

- :meth:`wx.Sizer.Fit`: this sets the size of the window to be large enough to
  accommodate the minimum size needed by the sizer, (along with a few other
  constraints...). If the sizer is the one that is assigned to the window then
  this should be equivalent to :meth:`wx.Window.Fit`.

- :meth:`wx.Sizer.Layout`: recalculates the minimum space needed by each item
  in the sizer, and then lays out the items within the space currently allotted
  to the sizer.

- :meth:`wx.Window.Layout`: if the window has a sizer then it sets the space
  given to the sizer to the current size of the window, which results in a
  call to :meth:`wx.Sizer.Layout`. If the window has layout constraints
  instead of a sizer then the constraints algorithm is run. The `Layout()`
  method is what is called by the default ``wx.EVT_SIZE`` handler for
  container windows.