.. wxPython Phoenix documentation This file was generated by Phoenix's sphinx generator and associated tools, do not edit by hand. Copyright: (c) 2011-2018 by Total Control Software License: wxWindows License .. include:: headings.inc .. _wx.AutoBufferedPaintDC: ========================================================================================================================================== |phoenix_title| **wx.AutoBufferedPaintDC** ========================================================================================================================================== This :ref:`wx.DC` derivative can be used inside of an ``EVT_PAINT()`` event handler to achieve double-buffered drawing. Just use this class instead of :ref:`wx.PaintDC` and make sure :meth:`wx.Window.SetBackgroundStyle` is called with ``wx.BG_STYLE_PAINT`` somewhere in the class initialization code, and that's all you have to do to (mostly) avoid flicker. The difference between :ref:`wx.BufferedPaintDC` and this class is that this class won't double-buffer on platforms which have native double-buffering already, avoiding any unnecessary buffering to avoid flicker. :ref:`wx.AutoBufferedPaintDC` is simply a typedef of :ref:`wx.PaintDC` on platforms that have native double-buffering, otherwise, it is a typedef of :ref:`wx.BufferedPaintDC`. .. seealso:: :ref:`wx.DC`, :ref:`wx.BufferedPaintDC`, :ref:`wx.PaintDC` | |class_hierarchy| Class Hierarchy ================================= .. raw:: html <div id="toggleBlock" onclick="return toggleVisibility(this)" class="closed" style="cursor:pointer;"> <img id="toggleBlock-trigger" src="_static/images/closed.png"/> Inheritance diagram for class <strong>AutoBufferedPaintDC</strong>: </div> <div id="toggleBlock-summary" style="display:block;"></div> <div id="toggleBlock-content" style="display:none;"> <p class="graphviz"> <center><img src="_static/images/inheritance/wx.AutoBufferedPaintDC_inheritance.png" alt="Inheritance diagram of AutoBufferedPaintDC" usemap="#dummy" class="inheritance"/></center> <script type="text/javascript">toggleVisibilityOnLoad(document.getElementById('toggleBlock'))</script> <map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.AutoBufferedPaintDC.html" title="This wx.DC derivative can be used inside of an ``EVT_PAINT()`` event handler to achieve double-buffered drawing." alt="" coords="5,392,192,421"/> <area shape="rect" id="node2" href="wx.BufferedPaintDC.html" title="This is a subclass of wx.BufferedDC which can be used inside of an ``EVT_PAINT()`` event handler to achieve double-buffered drawing." alt="" coords="21,315,177,344"/> <area shape="rect" id="node3" href="wx.BufferedDC.html" title="This class provides a simple way to avoid flicker: when drawing on it, everything is in fact first drawn on an in-memory buffer (a wx.Bitmap) and then copied to the screen, using the associated wx.DC, only once, when this object is destroyed." alt="" coords="38,237,159,267"/> <area shape="rect" id="node4" href="wx.MemoryDC.html" title="A memory device context provides a means to draw graphics onto a bitmap." alt="" coords="39,160,158,189"/> <area shape="rect" id="node5" href="wx.DC.html" title="A wx.DC is a `'device context'` onto which graphics and text can be drawn." alt="" coords="63,83,135,112"/> <area shape="rect" id="node6" href="wx.Object.html" title="This is the root class of many of the wxWidgets classes." alt="" coords="55,5,143,35"/> </map> </p> </div> | |method_summary| Methods Summary ================================ ================================================================================ ================================================================================ :meth:`~wx.AutoBufferedPaintDC.__init__` Constructor. ================================================================================ ================================================================================ | |api| Class API =============== .. class:: wx.AutoBufferedPaintDC(DC) **Possible constructors**:: AutoBufferedPaintDC(window) This DC derivative can be used inside of an EVT_PAINT() event handler to achieve double-buffered drawing. .. method:: __init__(self, window) Constructor. Pass a pointer to the window on which you wish to paint. :param `window`: :type `window`: wx.Window