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Copyright: (c) 2011-2018 by Total Control Software License: wxWindows License .. include:: headings.inc .. currentmodule:: wx.lib.agw.aui.framemanager .. highlight:: python .. _wx.lib.agw.aui.framemanager.AuiFloatingFrame: ========================================================================================================================================== |phoenix_title| **wx.lib.agw.aui.framemanager.AuiFloatingFrame** ========================================================================================================================================== AuiFloatingFrame is the frame class that holds floating panes. | |class_hierarchy| Class Hierarchy ================================= .. raw:: html <div id="toggleBlock" onclick="return toggleVisibility(this)" class="closed" style="cursor:pointer;"> <img id="toggleBlock-trigger" src="_static/images/closed.png"/> Inheritance diagram for class <strong>AuiFloatingFrame</strong>: </div> <div id="toggleBlock-summary" style="display:block;"></div> <div id="toggleBlock-content" style="display:none;"> <p class="graphviz"> <center><img src="_static/images/inheritance/wx.lib.agw.aui.framemanager.AuiFloatingFrame_inheritance.png" alt="Inheritance diagram of AuiFloatingFrame" usemap="#dummy" class="inheritance"/></center> <script type="text/javascript">toggleVisibilityOnLoad(document.getElementById('toggleBlock'))</script> <map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.lib.agw.aui.framemanager.AuiFloatingFrame.html" title="AuiFloatingFrame is the frame class that holds floating panes." alt="" coords="5,624,348,653"/> <area shape="rect" id="node2" href="wx.MiniFrame.html" title="A miniframe is a frame with a small title bar." alt="" coords="119,547,234,576"/> <area shape="rect" id="node3" href="wx.Frame.html" title="A frame is a window whose size and position can (usually) be changed by the user." alt="" coords="133,469,221,499"/> <area shape="rect" id="node4" href="wx.TopLevelWindow.html" title="wx.TopLevelWindow is a common base class for wx.Dialog and wx.Frame." alt="" coords="97,392,256,421"/> <area shape="rect" id="node5" href="wx.NonOwnedWindow.html" title="Common base class for all non-child windows." alt="" coords="91,315,262,344"/> <area shape="rect" id="node6" href="wx.Window.html" title="wx.Window is the base class for all windows and represents any visible object on screen." alt="" coords="128,237,225,267"/> <area shape="rect" id="node7" href="wx.WindowBase.html" title="wx.WindowBase" alt="" coords="111,160,242,189"/> <area shape="rect" id="node8" href="wx.EvtHandler.html" title="A class that can handle events from the windowing system." alt="" coords="117,83,236,112"/> <area shape="rect" id="node9" href="wx.Object.html" title="This is the root class of many of the wxWidgets classes." alt="" coords="71,5,159,35"/> <area shape="rect" id="node10" href="wx.Trackable.html" title="Add-on base class for a trackable object." alt="" coords="184,5,295,35"/> </map> </p> </div> | |super_classes| Known Superclasses ================================== :class:`wx.MiniFrame` | |method_summary| Methods Summary ================================ ================================================================================ ================================================================================ :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.__init__` Default class constructor. Used internally, do not call it in your code! :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.CopyAttributes` Copies all the attributes of the input `pane` into another :class:`AuiPaneInfo`. :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.FadeOut` Actually starts the fading out of the floating pane. :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.FlyOut` Starts the flying in and out of a floating pane. :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.GetOwnerManager` Returns the :class:`AuiManager` that manages the pane. :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.OnActivate` Handles the ``wx.EVT_ACTIVATE`` event for :class:`AuiFloatingFrame`. :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.OnCheckFlyTimer` Handles the ``wx.EVT_TIMER`` event for :class:`AuiFloatingFrame`. :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.OnClose` Handles the ``wx.EVT_CLOSE`` event for :class:`AuiFloatingFrame`. :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.OnFindManager` Handles the ``EVT_AUI_FIND_MANAGER`` event for :class:`AuiFloatingFrame`. :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.OnFlyTimer` Handles the ``wx.EVT_TIMER`` event for :class:`AuiFloatingFrame`. :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.OnIdle` Handles the ``wx.EVT_IDLE`` event for :class:`AuiFloatingFrame`. :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.OnMove` Handles the ``wx.EVT_MOVE`` event for :class:`AuiFloatingFrame`. :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.OnMoveEvent` Handles the ``wx.EVT_MOVE`` and ``wx.EVT_MOVING`` events for :class:`AuiFloatingFrame`. :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.OnMoveFinished` The user has just finished moving the floating pane. :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.OnMoveStart` The user has just started moving the floating pane. :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.OnMoving` The user is moving the floating pane. :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.OnSize` Handles the ``wx.EVT_SIZE`` event for :class:`AuiFloatingFrame`. :meth:`~wx.lib.agw.aui.framemanager.AuiFloatingFrame.SetPaneWindow` Sets all the properties of a pane. ================================================================================ ================================================================================ | |api| Class API =============== .. class:: AuiFloatingFrame(wx.MiniFrame) AuiFloatingFrame is the frame class that holds floating panes. .. method:: __init__(self, parent, owner_mgr, pane=None, id=wx.ID_ANY, title="", style=wx.FRAME_TOOL_WINDOW | wx.FRAME_FLOAT_ON_PARENT | wx.FRAME_NO_TASKBAR | wx.CLIP_CHILDREN) Default class constructor. Used internally, do not call it in your code! :param `parent`: the :class:`AuiManager` parent; :param `owner_mgr`: the :class:`AuiManager` that manages the floating pane; :param `pane`: the :class:`AuiPaneInfo` pane that is about to float; :param integer `id`: the window identifier. It may take a value of -1 to indicate a default value. :param string `title`: the caption to be displayed on the frame's title bar. :param integer `style`: the window style. .. method:: CopyAttributes(self, pane) Copies all the attributes of the input `pane` into another :class:`AuiPaneInfo`. :param `pane`: the source :class:`AuiPaneInfo` from where to copy attributes. .. method:: FadeOut(self) Actually starts the fading out of the floating pane. .. method:: FlyOut(self) Starts the flying in and out of a floating pane. .. method:: GetOwnerManager(self) Returns the :class:`AuiManager` that manages the pane. .. method:: OnActivate(self, event) Handles the ``wx.EVT_ACTIVATE`` event for :class:`AuiFloatingFrame`. :param `event`: a :class:`ActivateEvent` to be processed. .. method:: OnCheckFlyTimer(self, event) Handles the ``wx.EVT_TIMER`` event for :class:`AuiFloatingFrame`. :param `event`: a :class:`TimerEvent` to be processed. .. note:: This is used solely for "fly-out" panes. .. method:: OnClose(self, event) Handles the ``wx.EVT_CLOSE`` event for :class:`AuiFloatingFrame`. :param `event`: a :class:`CloseEvent` to be processed. .. method:: OnFindManager(self, event) Handles the ``EVT_AUI_FIND_MANAGER`` event for :class:`AuiFloatingFrame`. :param `event`: a :class:`AuiManagerEvent` event to be processed. .. method:: OnFlyTimer(self, event) Handles the ``wx.EVT_TIMER`` event for :class:`AuiFloatingFrame`. :param `event`: a :class:`TimerEvent` to be processed. .. method:: OnIdle(self, event) Handles the ``wx.EVT_IDLE`` event for :class:`AuiFloatingFrame`. :param `event`: a :class:`IdleEvent` event to be processed. .. note:: This event is only processed on wxMAC if :class:`AuiManager` is using the ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style. .. method:: OnMove(self, event) Handles the ``wx.EVT_MOVE`` event for :class:`AuiFloatingFrame`. :param `event`: a :class:`MoveEvent` to be processed. .. note:: This event is not processed on wxMAC or if :class:`AuiManager` is not using the ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style. .. method:: OnMoveEvent(self, event) Handles the ``wx.EVT_MOVE`` and ``wx.EVT_MOVING`` events for :class:`AuiFloatingFrame`. :param `event`: a :class:`MoveEvent` to be processed. .. note:: This event is only processed on wxMAC or if :class:`AuiManager` is using the ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style. .. method:: OnMoveFinished(self) The user has just finished moving the floating pane. .. note:: This method is used only on wxMAC if :class:`AuiManager` is using the ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style. .. method:: OnMoveStart(self, event) The user has just started moving the floating pane. :param `event`: an instance of :class:`MouseEvent`. .. note:: This event is only processed on wxMAC if :class:`AuiManager` is using the ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style. .. method:: OnMoving(self, rect, direction) The user is moving the floating pane. :param wx.Rect `rect`: the pane client rectangle; :param integer `direction`: the direction in which the pane is moving, can be one of ``wx.NORTH``, ``wx.SOUTH``, ``wx.EAST`` or ``wx.WEST``. .. note:: This event is only processed on wxMAC if :class:`AuiManager` is using the ``AUI_MGR_USE_NATIVE_MINIFRAMES`` style. .. method:: OnSize(self, event) Handles the ``wx.EVT_SIZE`` event for :class:`AuiFloatingFrame`. :param `event`: a :class:`wx.SizeEvent` to be processed. .. method:: SetPaneWindow(self, pane) Sets all the properties of a pane. :param `pane`: the :class:`AuiPaneInfo` to analyze.