.. wxPython Phoenix documentation This file was generated by Phoenix's sphinx generator and associated tools, do not edit by hand. Copyright: (c) 2011-2018 by Total Control Software License: wxWindows License .. include:: headings.inc .. currentmodule:: wx.lib.agw.shortcuteditor .. highlight:: python .. _wx.lib.agw.shortcuteditor.ConflictDialog: ========================================================================================================================================== |phoenix_title| **wx.lib.agw.shortcuteditor.ConflictDialog** ========================================================================================================================================== :class:`ConflictDialog` is a subclass of :class:`GenericMessageDialog`, customized to look like the GIMP conflict dialog. This class is used to resolve shortcut conflicts when the user assigns a shortcut that is already taken by another entry in the shortcut list. | |class_hierarchy| Class Hierarchy ================================= .. raw:: html <div id="toggleBlock" onclick="return toggleVisibility(this)" class="closed" style="cursor:pointer;"> <img id="toggleBlock-trigger" src="_static/images/closed.png"/> Inheritance diagram for class <strong>ConflictDialog</strong>: </div> <div id="toggleBlock-summary" style="display:block;"></div> <div id="toggleBlock-content" style="display:none;"> <p class="graphviz"> <center><img src="_static/images/inheritance/wx.lib.agw.shortcuteditor.ConflictDialog_inheritance.png" alt="Inheritance diagram of ConflictDialog" usemap="#dummy" class="inheritance"/></center> <script type="text/javascript">toggleVisibilityOnLoad(document.getElementById('toggleBlock'))</script> <map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.lib.agw.shortcuteditor.ConflictDialog.html" title="ConflictDialog is a subclass of GenericMessageDialog, customized to look" alt="" coords="63,624,352,653"/> <area shape="rect" id="node2" href="wx.lib.agw.genericmessagedialog.GenericMessageDialog.html" title="Main class implementation, GenericMessageDialog is a possible replacement" alt="" coords="5,547,409,576"/> <area shape="rect" id="node3" href="wx.Dialog.html" title="A dialog box is a window with a title bar and sometimes a system menu, which can be moved around the screen." alt="" coords="163,469,251,499"/> <area shape="rect" id="node4" href="wx.TopLevelWindow.html" title="wx.TopLevelWindow is a common base class for wx.Dialog and wx.Frame." alt="" coords="128,392,287,421"/> <area shape="rect" id="node5" href="wx.NonOwnedWindow.html" title="Common base class for all non-child windows." alt="" coords="122,315,293,344"/> <area shape="rect" id="node6" href="wx.Window.html" title="wx.Window is the base class for all windows and represents any visible object on screen." alt="" coords="159,237,256,267"/> <area shape="rect" id="node7" href="wx.WindowBase.html" title="wx.WindowBase" alt="" coords="142,160,273,189"/> <area shape="rect" id="node8" href="wx.EvtHandler.html" title="A class that can handle events from the windowing system." alt="" coords="148,83,267,112"/> <area shape="rect" id="node9" href="wx.Object.html" title="This is the root class of many of the wxWidgets classes." alt="" coords="102,5,190,35"/> <area shape="rect" id="node10" href="wx.Trackable.html" title="Add-on base class for a trackable object." alt="" coords="215,5,325,35"/> </map> </p> </div> | |super_classes| Known Superclasses ================================== :class:`wx.lib.agw.genericmessagedialog.GenericMessageDialog` | |method_summary| Methods Summary ================================ ================================================================================ ================================================================================ :meth:`~wx.lib.agw.shortcuteditor.ConflictDialog.__init__` Default class constructor. ================================================================================ ================================================================================ | |api| Class API =============== .. class:: ConflictDialog(GMD.GenericMessageDialog) :class:`ConflictDialog` is a subclass of :class:`GenericMessageDialog`, customized to look like the GIMP conflict dialog. This class is used to resolve shortcut conflicts when the user assigns a shortcut that is already taken by another entry in the shortcut list. .. method:: __init__(self, parent, conflict) Default class constructor. :param `parent`: an instance of :class:`ShortcutEditor`; :param `conflict`: an instance of :class:`Shortcut`, representing the conflicting shortcut.