.. wxPython Phoenix documentation This file was generated by Phoenix's sphinx generator and associated tools, do not edit by hand. Copyright: (c) 2011-2018 by Total Control Software License: wxWindows License .. include:: headings.inc .. currentmodule:: wx.lib.floatcanvas.FCObjects .. highlight:: python .. _wx.lib.floatcanvas.FCObjects.ScaledBitmap: ========================================================================================================================================== |phoenix_title| **wx.lib.floatcanvas.FCObjects.ScaledBitmap** ========================================================================================================================================== Draws a scaled bitmap The size scales with the drawing | |class_hierarchy| Class Hierarchy ================================= .. raw:: html <div id="toggleBlock" onclick="return toggleVisibility(this)" class="closed" style="cursor:pointer;"> <img id="toggleBlock-trigger" src="_static/images/closed.png"/> Inheritance diagram for class <strong>ScaledBitmap</strong>: </div> <div id="toggleBlock-summary" style="display:block;"></div> <div id="toggleBlock-content" style="display:none;"> <p class="graphviz"> <center><img src="_static/images/inheritance/wx.lib.floatcanvas.FCObjects.ScaledBitmap_inheritance.png" alt="Inheritance diagram of ScaledBitmap" usemap="#dummy" class="inheritance"/></center> <script type="text/javascript">toggleVisibilityOnLoad(document.getElementById('toggleBlock'))</script> <map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.lib.floatcanvas.FCObjects.ScaledBitmap.html" title="Draws a scaled bitmap" alt="" coords="182,160,491,189"/> <area shape="rect" id="node2" href="wx.lib.floatcanvas.FCObjects.TextObjectMixin.html" title="A mix in class that holds attributes and methods that are needed by" alt="" coords="5,83,332,112"/> <area shape="rect" id="node3" href="wx.lib.floatcanvas.FCObjects.DrawObject.html" title="This is the base class for all the objects that can be drawn." alt="" coords="357,83,653,112"/> <area shape="rect" id="node4" href="wx.lib.floatcanvas.FCObjects.XYObjectMixin.html" title="This is a mixin class that provides some methods suitable for use" alt="" coords="12,5,325,35"/> </map> </p> </div> | |super_classes| Known Superclasses ================================== :class:`wx.lib.floatcanvas.FCObjects.DrawObject`, :class:`wx.lib.floatcanvas.FCObjects.TextObjectMixin` | |method_summary| Methods Summary ================================ ================================================================================ ================================================================================ :meth:`~wx.lib.floatcanvas.FCObjects.ScaledBitmap.__init__` Default class constructor. :meth:`~wx.lib.floatcanvas.FCObjects.ScaledBitmap.CalcBoundingBox` Calculate the bounding box. ================================================================================ ================================================================================ | |api| Class API =============== .. class:: ScaledBitmap(TextObjectMixin, DrawObject) Draws a scaled bitmap The size scales with the drawing .. method:: __init__(self, Bitmap, XY, Height, Position = 'tl', InForeground = False) Default class constructor. :param wx.Bitmap `Bitmap`: the bitmap to be drawn :param `XY`: the (x, y) coordinate of the corner of the scaled bitmap, or a 2-tuple, or a (2,) `NumPy <http://www.numpy.org/>`_ array :param `Height`: height to be used, width is calculated from the aspect ratio of the bitmap :param string `Position`: a two character string indicating where in relation to the coordinates the bitmap should be oriented ============== ========================== 1st character Meaning ============== ========================== ``t`` top ``c`` center ``b`` bottom ============== ========================== ============== ========================== 2nd character Meaning ============== ========================== ``l`` left ``c`` center ``r`` right ============== ========================== :param boolean `InForeground`: should object be in foreground .. method:: CalcBoundingBox(self) Calculate the bounding box.