.. wxPython Phoenix documentation This file was generated by Phoenix's sphinx generator and associated tools, do not edit by hand. Copyright: (c) 2011-2018 by Total Control Software License: wxWindows License .. include:: headings.inc .. currentmodule:: wx.lib.floatcanvas.GUIMode .. highlight:: python .. _wx.lib.floatcanvas.GUIMode.GUIMouse: ========================================================================================================================================== |phoenix_title| **wx.lib.floatcanvas.GUIMode.GUIMouse** ========================================================================================================================================== Mouse mode checks for a hit test, and if nothing is hit, raises a FloatCanvas mouse event for each event. | |class_hierarchy| Class Hierarchy ================================= .. raw:: html <div id="toggleBlock" onclick="return toggleVisibility(this)" class="closed" style="cursor:pointer;"> <img id="toggleBlock-trigger" src="_static/images/closed.png"/> Inheritance diagram for class <strong>GUIMouse</strong>: </div> <div id="toggleBlock-summary" style="display:block;"></div> <div id="toggleBlock-content" style="display:none;"> <p class="graphviz"> <center><img src="_static/images/inheritance/wx.lib.floatcanvas.GUIMode.GUIMouse_inheritance.png" alt="Inheritance diagram of GUIMouse" usemap="#dummy" class="inheritance"/></center> <script type="text/javascript">toggleVisibilityOnLoad(document.getElementById('toggleBlock'))</script> <map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.lib.floatcanvas.GUIMode.GUIMouse.html" title="Mouse mode checks for a hit test, and if nothing is hit," alt="" coords="5,83,284,112"/> <area shape="rect" id="node2" href="wx.lib.floatcanvas.GUIMode.GUIBase.html" title="Basic Mouse mode and baseclass for other GUImode." alt="" coords="11,5,279,35"/> </map> </p> </div> | |super_classes| Known Superclasses ================================== :class:`wx.lib.floatcanvas.GUIMode.GUIBase` | |method_summary| Methods Summary ================================ ================================================================================ ================================================================================ :meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnLeftDouble` :meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnLeftDown` :meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnLeftUp` :meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnMiddleDouble` :meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnMiddleDown` :meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnMiddleUp` :meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnMove` :meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnRightDouble` :meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnRightDown` :meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnRightUp` :meth:`~wx.lib.floatcanvas.GUIMode.GUIMouse.OnWheel` ================================================================================ ================================================================================ | |api| Class API =============== .. class:: GUIMouse(GUIBase) Mouse mode checks for a hit test, and if nothing is hit, raises a FloatCanvas mouse event for each event. .. method:: OnLeftDouble(self, event) .. method:: OnLeftDown(self, event) .. method:: OnLeftUp(self, event) .. method:: OnMiddleDouble(self, event) .. method:: OnMiddleDown(self, event) .. method:: OnMiddleUp(self, event) .. method:: OnMove(self, event) .. method:: OnRightDouble(self, event) .. method:: OnRightDown(self, event) .. method:: OnRightUp(self, event) .. method:: OnWheel(self, event)