.. wxPython Phoenix documentation

   This file was generated by Phoenix's sphinx generator and associated
   tools, do not edit by hand.

   Copyright: (c) 2011-2018 by Total Control Software
   License:   wxWindows License

.. include:: headings.inc

.. currentmodule:: wx.lib.floatcanvas.GUIMode

.. highlight:: python



.. _wx.lib.floatcanvas.GUIMode.GUIMove:

==========================================================================================================================================
|phoenix_title|  **wx.lib.floatcanvas.GUIMode.GUIMove**
==========================================================================================================================================

Mode that moves the image (pans).
It doesn't change any coordinates, it only changes what the viewport is



|

|class_hierarchy| Class Hierarchy
=================================

.. raw:: html

   <div id="toggleBlock" onclick="return toggleVisibility(this)" class="closed" style="cursor:pointer;">
   <img id="toggleBlock-trigger" src="_static/images/closed.png"/>
   Inheritance diagram for class <strong>GUIMove</strong>:
   </div>
   <div id="toggleBlock-summary" style="display:block;"></div>
   <div id="toggleBlock-content" style="display:none;">
   <p class="graphviz">
   <center><img src="_static/images/inheritance/wx.lib.floatcanvas.GUIMode.GUIMove_inheritance.png" alt="Inheritance diagram of GUIMove" usemap="#dummy" class="inheritance"/></center>
   <script type="text/javascript">toggleVisibilityOnLoad(document.getElementById('toggleBlock'))</script>
   <map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.lib.floatcanvas.GUIMode.GUIMove.html" title="Mode that moves the image (pans)." alt="" coords="223,83,494,112"/> <area shape="rect" id="node2" href="wx.lib.floatcanvas.GUIMode.ZoomWithMouseWheel.html" title="wx.lib.floatcanvas.GUIMode.ZoomWithMouseWheel" alt="" coords="5,5,371,35"/> <area shape="rect" id="node3" href="wx.lib.floatcanvas.GUIMode.GUIBase.html" title="Basic Mouse mode and baseclass for other GUImode." alt="" coords="395,5,663,35"/> </map> 
   </p>
   </div>

|


|super_classes| Known Superclasses
==================================

:class:`wx.lib.floatcanvas.GUIMode.GUIBase`, :class:`wx.lib.floatcanvas.GUIMode.ZoomWithMouseWheel`

|


|method_summary| Methods Summary
================================

================================================================================ ================================================================================
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMove.__init__`                             Initialize self.  See help(type(self)) for accurate signature.
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMove.MoveImage`                            
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMove.OnLeftDown`                           
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMove.OnLeftUp`                             
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMove.OnMove`                               
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMove.OnMoveTimer`                          
:meth:`~wx.lib.floatcanvas.GUIMode.GUIMove.UpdateScreen`                         Update gets called if the screen has been repainted in the middle of a zoom in
================================================================================ ================================================================================


|


|api| Class API
===============


.. class:: GUIMove(ZoomWithMouseWheel, GUIBase)

   Mode that moves the image (pans).
   It doesn't change any coordinates, it only changes what the viewport is

   .. method:: __init__(self, canvas=None)

      Initialize self.  See help(type(self)) for accurate signature.


   .. method:: MoveImage(self, event )


   .. method:: OnLeftDown(self, event)


   .. method:: OnLeftUp(self, event)


   .. method:: OnMove(self, event)


   .. method:: OnMoveTimer(self, event=None)


   .. method:: UpdateScreen(self)

      Update gets called if the screen has been repainted in the middle of a zoom in
      so the Rubber Band Box can get updated. Other GUIModes may require something similar