wx.UIActionSimulator is a class used to simulate user interface actions such as a mouse click or a key press.
Common usage for this class would be to provide playback and record (aka macro recording) functionality for users, or to drive unit tests by simulating user sessions.
See the UIActionSimulator Sample for an example of using this class.
New in version 2.9.2.
Default constructor. |
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Press and release a key. |
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Press a key. |
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Release a key. |
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Click a mouse button. |
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Double-click a mouse button. |
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Press a mouse button. |
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Perform a drag and drop operation. |
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Move the mouse to the specified coordinates. |
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Release a mouse button. |
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Emulate typing in the keys representing the given string. |
wx.
UIActionSimulator
(object)¶Possible constructors:
UIActionSimulator()
UIActionSimulator is a class used to simulate user interface actions such as a mouse click or a key press.
__init__
(self)¶Default constructor.
Char
(self, keycode, modifiers=MOD_NONE)¶Press and release a key.
keycode (int) – Key to operate on, as an integer. It is interpreted as a KeyCode.
modifiers (int) – A combination of wx.KeyModifier flags to be pressed with the given keycode.
bool
KeyDown
(self, keycode, modifiers=MOD_NONE)¶Press a key.
If you are using modifiers then it needs to be paired with an identical KeyUp or the modifiers will not be released (MSW and OSX).
keycode (int) – Key to operate on, as an integer. It is interpreted as a KeyCode.
modifiers (int) – A combination of wx.KeyModifier flags to be pressed with the given keycode.
bool
KeyUp
(self, keycode, modifiers=MOD_NONE)¶Release a key.
keycode (int) – Key to operate on, as an integer. It is interpreted as a KeyCode.
modifiers (int) – A combination of wx.KeyModifier flags to be pressed with the given keycode.
bool
MouseClick
(self, button=MOUSE_BTN_LEFT)¶Click a mouse button.
button (int) – Button to press. See wx.UIActionSimulator.MouseDown
for a list of valid constants.
bool
MouseDblClick
(self, button=MOUSE_BTN_LEFT)¶Double-click a mouse button.
button (int) – Button to press. See wx.UIActionSimulator.MouseDown
for a list of valid constants.
bool
MouseDown
(self, button=MOUSE_BTN_LEFT)¶Press a mouse button.
button (int) – Button to press. Valid constants are MOUSE_BTN_LEFT
, MOUSE_BTN_MIDDLE
, and MOUSE_BTN_RIGHT
.
bool
MouseDragDrop
(self, x1, y1, x2, y2, button=MOUSE_BTN_LEFT)¶Perform a drag and drop operation.
x1 (long) – x start coordinate, in screen coordinates.
y1 (long) – y start coordinate, in screen coordinates.
x2 (long) – x destination coordinate, in screen coordinates.
y2 (long) – y destination coordinate, in screen coordinates.
button (int) – Button to press. See wx.UIActionSimulator.MouseDown
for a list of valid constants.
bool
MouseMove
(self, *args, **kw)¶MouseMove (self, x, y)
Move the mouse to the specified coordinates.
x (long) – x coordinate to move to, in screen coordinates.
y (long) – y coordinate to move to, in screen coordinates.
bool
MouseMove (self, point)
Move the mouse to the specified coordinates.
point (wx.Point) – Point to move to, in screen coordinates.
bool
MouseUp
(self, button=MOUSE_BTN_LEFT)¶Release a mouse button.
button (int) – Button to press. See wx.UIActionSimulator.MouseDown
for a list of valid constants.
bool
Text
(self, text)¶Emulate typing in the keys representing the given string.
Currently only the ASCII
letters, digits and characters for the definition of numbers (i.e. characters a-z
A-Z
0-9
+
-
'space'
) are supported.
text (string) – The string to type.
bool