wxPython’s Project Phoenix is a new incarnation of the wxPython toolkit in which everything that existed before will be cast into the flames in the hopes that that which emerges from the ashes will be better, brighter, stronger and faster than before. For more details about why and how, please see the ProjectPhoenix pages in the wiki.
This document will describe some of the incompatibilities that programmers will run into when migrating code from Classic wxPython to the Phoenix. For some types of changes there won’t be any attempt to document the nitty gritty details of the differences, but rather the general patterns of the changes will be documented. Most programmers should then be able to work out the details for themselves.
Please note that throughout this document and elsewhere in the project, as well as community discussions and such, you may see the term “Classic” used by itself. This refers to the original implementation of wxPython. Likewise, a standalone “Phoenix” or “Project Phoenix” will generally refer to this new implementation of wxPython.
The version numbers for wxPython are no longer kept in sync with the wxWidgets version number. In the past the common version number was used to indicate exactly which version of wxWidgets should be used for the wxPython build. Now wxWidgets is a git submodule, and the linked version is included in the wxPython source tarball, so there is no longer any need to use the matching version numbers to implicitly specify the version of the wxWidgets source to use.
This means that wxPython can go back to a 3-component version number and follow the common conventions used by 99% of the other software projects out there. The 3 components are commonly called MAJOR, MINOR and RELEASE. Since wxPython Phoenix is a major upgrade over wxPython Classic then we will start out with a new MAJOR version number to help communicate that this isn’t just a little update from previous releases.
Additional flags will be appended to the version number in a manner that is
compliant with Python’s PEP-440. This includes syntax for alpha, beta,
release candidate releases, post-release builds, development snapshots, etc.
See buildtools/version.py
in the Phoenix source tree for more details.
In order to support more than one of the versions of an overloaded C++
function or class method in Classic wxPython, we had to rename all but one of
them. For example, for the C++ wxWindow::SetSize
method we have
SetSize
, SetDimensions
, SetRect
and SetSizeWH
. One of the
features of the new tools used for Project Phoenix is that we no longer need
to do that and instead we can have just one function or method in the Python
API and the proper version of the C++ function or method is chosen at runtime
based on the number and types of parameters passed to the function. So in most
cases the renamed versions of the overloaded functions have been removed and
you can call the function with the same name as the C++ API.
This also includes the default constructor for all widget classes, used for
the 2-phase create. Previously they were renamed to be the class name with
“Pre” prepended to it. For example, wx.PreWindow()
, wx.PreFrame()
,
etc. Now in the Phoenix build of wxPython that is no longer necessary and you
can just call the class with no parameters like normal.
For those renamed items that are more commonly used in the old Classic
wxPython I’ll add some aliases that will issue a DeprecationWarning
for
the first release or two after we switch over to the Phoenix version of the
code, and then remove them in a later release.
One instance of undoing the renames for overloading done in Classic that may
be not make as much sense as the others is the wx.Window.FindWindow
methods. This is because there are new methods in Phoenix that have the same
names as some of the renames in Classic, so we can’t just leave a deprecated
alias in place that will direct the programmer to use the overloaded version
of the method instead of the renamed version.
So we now have the following FindWindow-related methods and static methods
available in the wx.Window
class:
These are non-static and do a recursive search in self
:
wx.Window.FindWindow(self, id)
wx.Window.FindWindow(self, name)
These are staticmethods
that either search all windows in the application,
or the subtree rooted at parent
if it is given:
wx.Window.FindWindowById(id, parent=None)
wx.Window.FindWindowByLabel(label, parent=None)
wx.Window.FindWindowByName(name, parent=None)
And these extra module-level helper functions added in Classic are still available in Phoenix:
wx.FindWindowById(id, parent=None)
wx.FindWindowByLabel(label, parent=None)
wx.FindWindowByName(name, parent=None)
In the distant past when SWIG was generating wrapper code for C++ static
methods it would create a standalone function named ClassName_MethodName
for it. When Python added support for static methods then SWIG was able to use
that to make a real staticmethod
named ClassName.MethodName
, but it still
generated the standalone function named with the underscore, for
compatibility. That underscore version of the static methods is now gone, and
you will get an AttributeError
in existing code that is using them. To fix
the problem simply change the underscore to a dot, for example you should
change this:
c = wx.SystemSettings_GetColour(wx.SYS_COLOUR_MENUTEXT)
to this:
c = wx.SystemSettings.GetColour(wx.SYS_COLOUR_MENUTEXT)
You can also make this change in your existing code that is using pre-Phoenix versions of wxPython, in order to help you prepare for the transition.
Starting with the wxPython 2.9 release series, there are no longer separate ansi/Unicode builds of wxPython. All wxPython builds are now essentially the same as the old Unicode builds. This means that all string objects (in Python 2.7) or bytes objects (Python 3+) passed to wx API functions or methods are converted to Unicode before calling the C++ function or method. By default Classic wxPython would use the encoding specified by the locale that was current at the time of the import of the wx module.
However using the default locale could sometimes cause issues because it meant that slightly different encodings could be used on different platforms, even in the same locale, or the program could end up using an encoding in a different locale that the developer has not tested their code with.
Project Phoenix takes this Unicode simplification one step further by stipulating that only the utf-8 encoding will be used for auto-converting string/bytes objects to the Unicode objects that will be passed on to the wx APIs. If you need to deal with text using a different encoding then you will need to convert it to Unicode yourself before passing the text to the wx API. For the most part this should not be much of a problem for well written programs that support Unicode because they will typically only convert to/from Unicode when reading/writing text to a file or database, and will use Unicode objects throughout the rest of the code. The common exception to this is that string-literals are often used in the code for specifying labels, etc. for UI elements. If your text for the string literals in your code are all ascii or utf-8 then you should not need to make any changes at all. If you have literals with some other encoding then you’ll need to deal with them one way or another, either change the encoding of your source file to utf-8, or convert the literals from your encoding to Unicode before passing the text to the wx API.
In Python 3.x, where strings are already Unicode objects, most of the above confusion goes away, however if you have bytes objects then the same rules of auto-converting only from utf-8 will still apply.
The following aliases are currently added for backwards compatibility, but will be removed in a future release. You should migrate any code that is using the old names to use the new ones instead:
wx.DEFAULT = wx.FONTFAMILY_DEFAULT
wx.DECORATIVE = wx.FONTFAMILY_DECORATIVE
wx.ROMAN = wx.FONTFAMILY_ROMAN
wx.SCRIPT = wx.FONTFAMILY_SCRIPT
wx.SWISS = wx.FONTFAMILY_SWISS
wx.MODERN = wx.FONTFAMILY_MODERN
wx.TELETYPE = wx.FONTFAMILY_TELETYPE
wx.NORMAL = wx.FONTWEIGHT_NORMAL
wx.LIGHT = wx.FONTWEIGHT_LIGHT
wx.BOLD = wx.FONTWEIGHT_BOLD
wx.NORMAL = wx.FONTSTYLE_NORMAL
wx.ITALIC = wx.FONTSTYLE_ITALIC
wx.SLANT = wx.FONTSTYLE_SLANT
wx.SOLID = wx.PENSTYLE_SOLID
wx.DOT = wx.PENSTYLE_DOT
wx.LONG_DASH = wx.PENSTYLE_LONG_DASH
wx.SHORT_DASH = wx.PENSTYLE_SHORT_DASH
wx.DOT_DASH = wx.PENSTYLE_DOT_DASH
wx.USER_DASH = wx.PENSTYLE_USER_DASH
wx.TRANSPARENT = wx.PENSTYLE_TRANSPARENT
wx.STIPPLE_MASK_OPAQUE = wx.BRUSHSTYLE_STIPPLE_MASK_OPAQUE
wx.STIPPLE_MASK = wx.BRUSHSTYLE_STIPPLE_MASK
wx.STIPPLE = wx.BRUSHSTYLE_STIPPLE
wx.BDIAGONAL_HATCH = wx.BRUSHSTYLE_BDIAGONAL_HATCH
wx.CROSSDIAG_HATCH = wx.BRUSHSTYLE_CROSSDIAG_HATCH
wx.FDIAGONAL_HATCH = wx.BRUSHSTYLE_FDIAGONAL_HATCH
wx.CROSS_HATCH = wx.BRUSHSTYLE_CROSS_HATCH
wx.HORIZONTAL_HATCH = wx.BRUSHSTYLE_HORIZONTAL_HATCH
wx.VERTICAL_HATCH = wx.BRUSHSTYLE_VERTICAL_HATCH
Classic wxPython tracks when the C++ part of some types of objects (pretty
much just window types) is destroyed and then replaces the proxy object’s
class with one that raises a wx.PyDeadObjectError exception
. SIP takes
care of that for us now in a much better way, so that custom hack is no longer
present in Phoenix, however a RuntimeError
is the exception that is raised
now. The wx.Window
class has a __nonzero__
method that tests if the
C++ object has been deleted, so you can still test the window with an if
or other conditional statement to see if it is safe to use, like this:
if someWindow:
someWindow.doSomething()
This is the exception raised when one of the wxASSERT
(or similar)
statements in the wx C++ code fails. Since it is a wxWidgets assertion and not
a wxPython assertion the name was changed to make that a little more clear. A
compatibility alias exists so using wx.PyAssertionError
will still work,
but you should migrate those uses to wx.wxAssertionError
if possible.
Some reorganization of what classes and functions goes in which internal wx extension module has been done. In Classic the organization of the extension modules was somewhat haphazard and chaotic. For example there were 5 separate modules whose contents were loaded into the main “wx” package namespace and several others that needed to be imported separately. However since there was not much organization of the core the C++ wxadv and wxhtml DLLs would need to be distributed with any applications built with a bundling tool even if the application did not use any of those classes.
For Phoenix the location of the wrapper code for the classes and functions
will attempt to follow the same organization that wxWidgets uses for putting
those same classes and functions into DLLs or shared libraries. This means
that some things that were formerly in the core wx package namespace are no
longer there. They will have to be used by importing a wx submodule. Most of
them will be in the wx.adv
module. One nice advantage of doing this is that
if your application is not using any of these lesser used classes then you
will not have to bundle the new modules (nor the associated wx DLLs) with
your application when you use py2exe or other executable builder.
In wx.ListItem
and wx.ListEvent
the "m_"
properties are no longer
public. Instead use the associated getter/setter methods or the auto-generated
properties that are using them.
The GetItemData
and SetItemData
now behave just like GetItemPyData
and SetItemPyData
did in Classic wxPython. In other words, instead of
needing to create and use instances of wx.TreeItemData
to associate Python
data objects with tree items, you just use the Python objects directly. It
will also work when passing the data objects directly to the AppendItem
,
InsertItem
, etc. methods. (If anybody was actually using the
wx.TreeItemData
objects directly before and are unable to adapt then
please let Robin know.) The [G|S]etItemPyData
members still exist, but
are now deprecated aliases for [G|S]etItemData
.
Phoenix is now providing both wx.DragImage
and wx.GenericDragImage
classes. Classic wxPython only provided wx.DragImage
, but it was actually
using wx.GenericDragImage
internally for all platforms. wx.DragImage
will now be a native implementation on Windows, and will still be the generic
version where a native implementation is not available. If you would rather
use the generic implementation on Windows too then switch to using the
wx.GenericDragImage
class name.
In Classic wxPython we had to do some fancy footwork to make use of wxWidget’s 2-Phase Create scheme for creating instances of a C++ widget class, but delaying the creation of the UI object until later. (This is needed for things like setting extended style flags that can not be set after creation, or with class factories like XRC.) The old trickery should no longer be needed, and instead you can write code that is much more sane. For example, instead of Classic code like this:
class MyDialog(wx.Dialog):
def __init__(self, parent, ID, title):
pre = wx.PreDialog()
pre.SetExtraStyle(wx.FRAME_EX_CONTEXTHELP)
pre.Create(parent, ID, title)
self.PostCreate(pre) # 4
In Phoenix that should now be done like this:
class MyDialog(wx.Dialog):
def __init__(self, parent, ID, title):
wx.Dialog.__init__(self) # 1
self.SetExtraStyle(wx.FRAME_EX_CONTEXTHELP) # 2
self.Create(parent, ID, title) # 3
Notice that we are (#1) calling the base class __init__
like usual, but
passing no parameters so the default C++ constructor will be invoked. Next
(#2, #3) we use self
instead of pre
because self
is now a legitimate
instance of wx.Dialog
, and (#4) there is no longer any need to call
PostCreate
to do its black magic for us because there is no longer a rogue
instance that needs to be transplanted into self
.
wx.Image
is now using the new buffer APIs for the constructors and methods
which accept any object supporting the buffer protocol. These are methods
which allow you to set the raw RGB or Alpha data in the image in one step. As
a consequence of using the new APIs the objects passed must also implement the
new buffer interface in order to be compatible.
GetData
and GetAlpha
now return a copy of the image data as a
bytearray
object instead of a string object. This means that since
bytearrays
are mutable you can do things like make changes to the data and
then use it in the SetData
of another image.
GetDataBuffer
and GetAlphaBuffer
now return memoryview
objects,
which allow direct access to the RGB and Alpha buffers inside the image. Just
as in Classic you should not use those memoryview
buffers after the
wx.Image
has been destroyed. Using the returned memoryview
object you
can manipulate the RGB or Alpha data inside the wx.Image
without needing
to make a copy of the data.
Just as in Classic the SetDataBuffer
and SetAlphaBuffer
methods allow
you to tell the wx.Image
to use memory buffers in other objects (such as a
numpy array) as its RGB or Alpha data, as long as the other object supports
the new buffer protocol.
We don’t (yet) have an easy way to support different APIs per platform in the
wx class constructors, so wx.DropSource
(which optionally takes parameters
that should be a wx.Icon
on wxGTK or a wx.Cursor
on the other
platforms) has been changed to not accept the cursor/icon in the constructors.
Instead you’ll have to call either SetCursor
or SetIcon
depending on
the platform.
The wx.DataObject
and wx.DataObjectSimple
classes can now be
subclassed in Python. wx.DataObject
will let you provide complex
multi-format data objects that do not need to copy the data until one of the
formats is requested from the clipboard or a DnD operation.
wx.DataObjectSimple
is a simplification that only deals with one data
format, (although multiple objects can still be provided with
wx.DataObjectComposite
.)
Python buffer objects are used for transferring data to/from the clipboard or
DnD partner. Anything that supports the buffer protocol can be used for
setting or providing data, and a memoryview
object is created for the APIs
where the data object should fetch from or copy to a specific memory location.
Here is a simple example:
class MyDataObject(wx.DataObjectSimple): def __init__(self, value=''): wx.DataObjectSimple.__init__(self) self.SetFormat(wx.DataFormat("my data format")) self.myData = bytes(value) def GetDataSize(self): return len(self.myData) def GetDataHere(self, buf): # copy our local data value to buf assert isinstance(buf, memoryview) buf[:] = self.myData return True def SetData(self, buf): # copy from buf to our local data value assert isinstance(buf, memoryview) self.myData = buf.tobytes() return True
The SIP tool currently does not support having more than one wrapped C++ class as the base classes of a Python class. In most cases this is not a problem because in wxPython you’re more likely to use multiple inheritance with simple mix-in classes or similar constructs than needing to inherit from more than one wrapped C++ class.
However there is at least one use case where that can be a problem, and that
is with the ComboCtrl’s wx.ComboPopup
class. In wxWidgets and also in
Classic you’re encouraged to use wx.ComboPopup
as a mix-in class combined
with the widget class that is going to be your popup window for the
wx.ComboCtrl
. This can not currently be done with Phoenix in the same
way, but you can also use a widget class with a wx.ComboPopup
in a has-a
relationship rather than an is-a relationship. See
samples/combo/combo1.py
for an example.
The “LoadOnFoo
” methods of the XmlResource
class were renamed
overloads of the corresponding “LoadFoo
” methods. Since we no longer need
to rename overloaded methods the “LoadOn
” version has been removed and you
should just use the “LoadFoo
” version instead. These methods are used to
load some XRC content onto an existing window, such as a wx.Frame
, instead
of creating a new wx.Frame
for the content.
Unlike most other wx.Py*
classes these two still exist in Phoenix, and are
still the base classes that you should use when creating your own custom event
classes. For the most part they work just like they did in Classic, and they
take care of ensuring that any Python attributes that you assign to instances
of the class will still be there when the event is delivered to an event
handler. There is one main difference from Classic however, and that is that
those attributes are now stored in a dictionary object owned by the C++
instance, instead of being stored directly in the Python instance’s
dictionary. In most cases this won’t matter to you at all, but if your derived
class has a __getattr__
method (or __setattr__
, or __delattr__
)
then you will need to get the attributes from that other dictionary instead.
You can get a reference to that dictionary using _getAttrDict()
. For
example:
def __getattr__(self, name):
d = self._getAttrDict()
if name in d:
return d[name]
return doSomethingElse(name)
Since it is usually not a good idea to make arbitrary top-level windows be
modal, (you should normally just use a wx.Dialog
instead,) the
wx.Frame.MakeModal
method has been removed. The recommended alternative is
to use the wx.WindowDisabler
class instead, but if you prefer the
semantics of having a method to call to turn on or off the modalness of a
window then you can add a method like this to your classes to give you a way
to do it:
def MakeModal(self, modal=True):
if modal and not hasattr(self, '_disabler'):
self._disabler = wx.WindowDisabler(self)
if not modal and hasattr(self, '_disabler'):
del self._disabler
The wxversion
module is gone, and will not be coming back. The old way of
handling multi-version installs and choosing between them was a giant hack in
my opinion, and I regretted doing it shortly after it was implemented. However
since there wasn’t any other way that made sense at the time, and since some
people were using it already, it got left in the distribution. But one of the
purposes of the Phoenix project is to remove as many of the hacks and cruft
from Classic as possible, so wxversion is gone.
These days there are much better ways to handle the things that the old
multi-versioning and version selection features that the wxversion
module
provided. Since wxPython Phoenix is built by default to be self-contained and
relocatable on all of the platforms, then unlike Classic there is no problem
with installing it in Python virtual environments. So if you need to have
multiple versions of wxPython on your system, then create a virtual
environment for each project and install the version that each needs in their
environments. If you have code that requires a specific version or range of
versions of wxPython then define the dependency in your setup.py
file or a
requirements.txt
file and let pip
take care of the details. I’m
confident that you’ll be much happier with this approach.
In Classic, custom classes derived from wx.propgrid.PGProperty
could
specify which editor to use by providing a GetEditor
method that returned a
string. This method does not exist in C++, and was hacked in to the Python
wrapper classes in order to remove or simplify other wrapper related problems.
Those problems are no longer present in Phoenix and so it is easiest to go
back to the way C++ handles selecting the cell editor and avoid needing to
awkwardly kludge things together in order to maintain full compatibility. If
you have a property class that implements the GetEditor
method then adding
the following method to your property class will enable the propgrid to fetch
the editor instance properly:
def DoGetEditorClass(self):
return wx.propgrid.PropertyGridInterface.GetEditorByName(self.GetEditor())
The wx.gizmos
module in Classic was a set of wrappers around some
3rd-party C++ classes. Unfortunately that code has started rotting a little
since it has been unmaintained for a while. Instead of perpetuating this
problem into Phoenix the C++ wrappers have been tossed out and some of the
more commonly used classes from wx.gizmos has been ported to pure Python code,
which now lives in the wx.lib.gizmos
package. There is also a temporary
wx.gizmos
module provided in order to provide the class names at the old
location too in order to ease transitioning to the new package. Please migrate
your code to use wx.lib.gizmos
as wx.gizmos
will likely go away in a
future release.
Please note that the new TreeListCtrl
class is actually a thin wrapper
around AGW’s HyperTreeList
class since it was already a near perfect
superset of the old TreeListCtrl features and API. One compatibility
difference that may arise is that like most widgets in the AGW library the
style flags have been split into 2 parameters, style
and agwSgtyle
,
but it should be a simple matter of changing existing code to pass the
tree-specific style flags in the agwStyle
parameter, and wxWidgets common
style flags in the style
parameter.
Although it originally started as part of this project, for a long time the
content of the wx.lib.pubsub
package has been coming from a fork of the
original, called PyPubSub. It’s all the same code, but with just a different
access path. However, now that Python 2.7 support in PyPubSub is no longer being
maintained in the latest versions, it is now time for wxPython to disconnect
itself in order to not have to remain on the older version. This means that
wx.lib.pubsub
is now deprecated.
Switching to the official PyPubSub is simple however, just install the package:
pip install -U PyPubSub==3.3.0
And then change your import statements that are importing
wx.lib.pubsub.whatever
, to just import pubsub.whatever
instead. If you
are using Python3 and would like the newest version of PyPubSub then you can
drop the version number from the pip command above.
In wxPython Classic the return value of wx.html.HtmlWindow.OnOpeningURL
and
wx.html.HtmlWindowInterface.OnHTMLOpeningURL
could be either a value from the
wx.html.HtmlOpeningStatus
enumeration, or a string containing the URL to
redirect to.
In Phoenix this has been changed to a simpler wrapper implementation which requires that both an enum value and a string be returned as a tuple. For example:
def OnHTMLOpeningURL(self, urlType, url):
if urlType == wx.html.HTML_URL_IMAGE and url != self.otherURL:
return (wx.html.HTML_REDIRECT, self.otherURL)
return (wx.html.HTML_OPEN, "")
wx.NewId
has been used forever in wxWidgets and wxPython to generate an
ID for use as the ID for controls, menu items, and similar things. It’s really
quite a stupid implementation however, in that it simply increments a counter
and returns that value. There is no way for it to check if the ID is already in
use, for example if the programmer used some static numbers for IDs, or if the
counter wrapped around the max integer value and started over at the min integer
value.
So a few years ago the wxWidgets team implemented a reference counting scheme
for the ID values, and started using it internally. In a more recent release the
wx.NewId
function was deprecated. Then, even more recently, when code
was added to Phoenix’s generator tools to automatically deprecate things that
are marked as deprecated in wxWidgets, then it became deprecated for us too.
The recommended alternative to wx.NewId
is to just use wx.ID_ANY
when
creating your widgets or other items with IDs. That will use the reference
counted ID scheme internally and the ID will be reserved until that item is
destroyed. In those cases where you would prefer to have items with the same ID,
or to reuse ID values for some other reason, then you should use the
wx.NewIdRef
function instead. It returns a wx.WindowIDRef
object that can be compared with each other, sorted, used as a dictionary key,
converted to the actual integer value of the ID, etc.
The wx.WS_EX_VALIDATE_RECURSIVELY extended style flag is obsolete, as it is now the default (and only) behavior. The style flag has been added back into wxPython for compatibility, but with a zero value. You can just stop using it in your code with no change in behavior.
The parameter names for the wx.GraphicsContext
methods for creating radial
gradients have changed in wxPython 4.1 to be a little more understandable. If
you are passing these values via their keyword names then you will need to
change your code. The prior C++ method signatures looked like this:
virtual wxGraphicsBrush
CreateRadialGradientBrush(wxDouble xo, wxDouble yo,
wxDouble xc, wxDouble yc,
wxDouble radius,
const wxGraphicsGradientStops& stops);
And they now look like this:
virtual wxGraphicsBrush
CreateRadialGradientBrush(wxDouble startX, wxDouble startY,
wxDouble endX, wxDouble endY,
wxDouble radius,
const wxGraphicsGradientStops& stops,
const wxGraphicsMatrix& matrix = wxNullGraphicsMatrix);
On the Windows platform, prior to Python 3.8, it appears that Python did not do any initialization of the process locale settings, at least for the “en_US” based locales. For example, in Python 3.7:
>>> import locale
>>> locale.getdefaultlocale()
('en_US', 'cp1252')
>>> locale.getlocale()
(None, None)
And in Python 3.8:
>>> import locale
>>> locale.getdefaultlocale()
('en_US', 'cp1252')
>>> locale.getlocale()
('English_United States', '1252')
Now, when you add in the wxWidgets class wxLocale, then it can get even more
confusing on Windows. It seems that this boils down to wxWidgets setting the
locale using a Windows-specific name like “en-US” (with a hyphen instead of an
underscore). Since Python’s locale module does not recognize this as a
legitimate locale alias, then calling locale.getlocale() after a wx.Locale
has been created will result in a ValueError exception.
So wxPython has added code in the wx.App
class to try and set up the locale so
both Python and wxWidgets are set to equivalent settings. This is still somewhat
experimental however, and the implementation in wxPython 4.1.0 is still
problematic in some cases. If you have problems with it then you can disable or
change this code by overriding the wx.App.InitLocale
method in a derived
class. It can either just do nothing, or you can implement some alternative
locale setup code there.
There will be a new implementation of InitLocale in 4.1.1 which should be simpler and less likely to still have problems. But you’ll still be able to override InitLocale if needed.
Starting with wxPython 4.1, wxWidgets is now validating the flags passed when adding items to a sizer, to ensure that they are the correct flags for the type of the sizer. If the given flags do not make sense, for example using horizontal alignment flags in a horizontal box sizer, then a wxAssertionError error is raised.
The wx.lib.mixins.listCtrl.CheckListCtrlMixin is now obsolete because wx.ListCtrl has new functionality which does pretty much the same thing. In fact there is some overlap in method names which may trip up some use cases. It is advised to drop the use of CheckListCtrlMixin and just use the wx.ListBox functionality. You will need to call EnableCheckBoxes to turn it on, and you may need to change some event handlers or overloaded methods.