.. wxPython Phoenix documentation This file was generated by Phoenix's sphinx generator and associated tools, do not edit by hand. Copyright: (c) 2011-2020 by Total Control Software License: wxWindows License .. include:: headings.inc .. _wx.propgrid.PGMultiButton: ========================================================================================================================================== |phoenix_title| **wx.propgrid.PGMultiButton** ========================================================================================================================================== This class can be used to have multiple buttons in a property editor. You will need to create a new property editor class, override CreateControls, and have it return :ref:`wx.propgrid.PGMultiButton` instance in :meth:`wx.propgrid.PGWindowList.SetSecondary` . For instance, here we add three buttons to a TextCtrl editor: :: class SampleMultiButtonEditor(wx.propgrid.PGTextCtrlEditor): def GetName(self): return "SampleMultiButtonEditor" def CreateControls(self, propGrid, aProperty, pos, size): # Create and populate buttons-subwindow buttons = wx.propgrid.PGMultiButton(propGrid, size) # Add two regular buttons buttons.Add("...") buttons.Add("A") # Add a bitmap button buttons.Add(wx.ArtProvider.GetBitmap(wx.ART_FOLDER)) # Create the 'primary' editor control (textctrl in self case) wndList = wx.propgrid.PGTextCtrlEditor.CreateControls( propGrid, aProperty, pos, buttons.GetPrimarySize()) # Finally, move buttons-subwindow to correct position and make sure # returned wx.propgrid.PGWindowList contains our custom button list. buttons.Finalize(propGrid, pos) wndList.SetSecondary(buttons) return wndList def OnEvent(self, propGrid, aProperty, ctrl, event): if event.GetEventType() == wx.wxEVT_BUTTON: buttons = propGrid.GetEditorControlSecondary() if event.GetId() == buttons.GetButtonId(0): # Do something when the first button is pressed # Return true if the action modified the value in editor. ... if event.GetId() == buttons.GetButtonId(1): # Do something when the second button is pressed ... if event.GetId() == buttons.GetButtonId(2): # Do something when the third button is pressed ... return wx.propgrid.PGTextCtrlEditor.OnEvent(propGrid, aProperty, ctrl, event) Further to use this editor, code like this can be used: :: # Register editor class - needs only to be called once multiButtonEditor = SampleMultiButtonEditor() wx.propgrid.PropertyGrid.RegisterEditorClass(multiButtonEditor) # Insert the property that will have multiple buttons propGrid.Append( wx.propgrid.LongStringProperty("MultipleButtons", wx.propgrid.PG_LABEL)) # Change property to use editor created in the previous code segment propGrid.SetPropertyEditor("MultipleButtons", multiButtonEditor) | |class_hierarchy| Class Hierarchy ================================= .. raw:: html
Inheritance diagram for class PGMultiButton:
| |method_summary| Methods Summary ================================ ================================================================================ ================================================================================ :meth:`~wx.propgrid.PGMultiButton.__init__` Constructor. :meth:`~wx.propgrid.PGMultiButton.Add` Adds new button, with given label. :meth:`~wx.propgrid.PGMultiButton.AddBitmapButton` A simple wrapper around the PGMultiButton.Add method, for backwards compatibility. :meth:`~wx.propgrid.PGMultiButton.AddButton` A simple wrapper around the PGMultiButton.Add method, for backwards compatibility. :meth:`~wx.propgrid.PGMultiButton.Finalize` Call this in CreateControls() of your custom editor class after all buttons have been added. :meth:`~wx.propgrid.PGMultiButton.GetButton` Returns pointer to one of the buttons. :meth:`~wx.propgrid.PGMultiButton.GetButtonId` Returns Id of one of the buttons. :meth:`~wx.propgrid.PGMultiButton.GetClassDefaultAttributes` :meth:`~wx.propgrid.PGMultiButton.GetCount` Returns number of buttons. :meth:`~wx.propgrid.PGMultiButton.GetPrimarySize` Returns size of primary editor control, as appropriately reduced by number of buttons present. ================================================================================ ================================================================================ | |property_summary| Properties Summary ===================================== ================================================================================ ================================================================================ :attr:`~wx.propgrid.PGMultiButton.Count` See :meth:`~wx.propgrid.PGMultiButton.GetCount` :attr:`~wx.propgrid.PGMultiButton.PrimarySize` See :meth:`~wx.propgrid.PGMultiButton.GetPrimarySize` ================================================================================ ================================================================================ | |api| Class API =============== .. class:: wx.propgrid.PGMultiButton(Window) **Possible constructors**:: PGMultiButton(pg, sz) This class can be used to have multiple buttons in a property editor. .. method:: __init__(self, pg, sz) Constructor. :param `pg`: :type `pg`: wx.propgrid.PropertyGrid :param `sz`: :type `sz`: wx.Size .. method:: Add(self, *args, **kw) |overload| Overloaded Implementations: :html:`

` **Add** `(self, label, id=-2)` Adds new button, with given label. :param `label`: :type `label`: string :param `id`: :type `id`: int :html:`

` **Add** `(self, bitmap, id=-2)` Adds new bitmap button. :param `bitmap`: :type `bitmap`: wx.BitmapBundle :param `id`: :type `id`: int :html:`

` .. method:: AddBitmapButton(self, bitmap, id=-2) A simple wrapper around the PGMultiButton.Add method, for backwards compatibility. .. method:: AddButton(self, label, id=-2) A simple wrapper around the PGMultiButton.Add method, for backwards compatibility. .. method:: Finalize(self, propGrid, pos) Call this in CreateControls() of your custom editor class after all buttons have been added. :param `propGrid`: :ref:`wx.propgrid.PropertyGrid` given in CreateControls(). :type `propGrid`: wx.propgrid.PropertyGrid :param `pos`: :ref:`wx.Point` given in CreateControls(). :type `pos`: wx.Point .. method:: GetButton(self, i) Returns pointer to one of the buttons. :param `i`: :type `i`: int :rtype: `Window` .. method:: GetButtonId(self, i) Returns Id of one of the buttons. This is utility function to be used in event handlers. :param `i`: :type `i`: int :rtype: `int` .. staticmethod:: GetClassDefaultAttributes(variant=WINDOW_VARIANT_NORMAL) :param `variant`: :type `variant`: wx.WindowVariant :rtype: `VisualAttributes` .. method:: GetCount(self) Returns number of buttons. :rtype: `int` .. method:: GetPrimarySize(self) Returns size of primary editor control, as appropriately reduced by number of buttons present. :rtype: `Size` .. attribute:: Count See :meth:`~wx.propgrid.PGMultiButton.GetCount` .. attribute:: PrimarySize See :meth:`~wx.propgrid.PGMultiButton.GetPrimarySize`