.. wxPython Phoenix documentation This file was generated by Phoenix's sphinx generator and associated tools, do not edit by hand. Copyright: (c) 2011-2020 by Total Control Software License: wxWindows License .. include:: headings.inc .. _wx.propgrid.PGTextCtrlAndButtonEditor: ========================================================================================================================================== |phoenix_title| **wx.propgrid.PGTextCtrlAndButtonEditor** ========================================================================================================================================== | |class_hierarchy| Class Hierarchy ================================= .. raw:: html
Inheritance diagram for class PGTextCtrlAndButtonEditor:
| |method_summary| Methods Summary ================================ ================================================================================ ================================================================================ :meth:`~wx.propgrid.PGTextCtrlAndButtonEditor.__init__` :meth:`~wx.propgrid.PGTextCtrlAndButtonEditor.CreateControls` Instantiates editor controls. :meth:`~wx.propgrid.PGTextCtrlAndButtonEditor.GetName` Returns pointer to the name of the editor. ================================================================================ ================================================================================ | |property_summary| Properties Summary ===================================== ================================================================================ ================================================================================ :attr:`~wx.propgrid.PGTextCtrlAndButtonEditor.Name` See :meth:`~wx.propgrid.PGTextCtrlAndButtonEditor.GetName` ================================================================================ ================================================================================ | |api| Class API =============== .. class:: wx.propgrid.PGTextCtrlAndButtonEditor(PGTextCtrlEditor) **Possible constructors**:: PGTextCtrlAndButtonEditor() .. method:: __init__(self) .. method:: CreateControls(self, propgrid, property, pos, size) Instantiates editor controls. :param `propgrid`: :ref:`wx.propgrid.PropertyGrid` to which the property belongs (use as parent for control). :type `propgrid`: wx.propgrid.PropertyGrid :param `property`: Property for which this method is called. :type `property`: wx.propgrid.PGProperty :param `pos`: Position, inside :ref:`wx.propgrid.PropertyGrid`, to create control(s) to. :type `pos`: wx.Point :param `size`: Initial size for control(s). :type `size`: wx.Size :rtype: :ref:`wx.propgrid.PGWindowList` .. note:: - It is not necessary to call :meth:`wx.EvtHandler.Bind` for interesting editor events. All events from controls are automatically forwarded to :meth:`wx.propgrid.PGEditor.OnEvent` and :meth:`wx.propgrid.PGProperty.OnEvent` . .. method:: GetName(self) Returns pointer to the name of the editor. For example, PGEditor_TextCtrl has name "TextCtrl". If you don't need to access your custom editor by string name, then you do not need to implement this function. :rtype: `string` .. attribute:: Name See :meth:`~wx.propgrid.PGTextCtrlAndButtonEditor.GetName`