phoenix_title Common Dialogs

Common dialog classes and functions encapsulate commonly-needed dialog box requirements. They are all ‘modal’, grabbing the flow of control until the user dismisses the dialog, to make them easy to use within an application.

Some dialogs have both platform-dependent and platform-independent implementations, so that if underlying windowing systems do not provide the required functionality, the generic classes and functions can stand in. For example, under MS Windows, wx.ColourDialog uses the standard colour selector. There is also an equivalent called wx.GenericColourDialog for other platforms, and a macro defines wx.ColourDialog to be the same as wx.GenericColourDialog on non-MS Windows platforms. However, under MS Windows, the generic dialog can also be used, for testing or other purposes.

ColourDialog Overview

The wx.ColourDialog presents a colour selector to the user, and returns with colour information.

The MS Windows Colour Selector

Under Windows, the native colour selector common dialog is used. This presents a dialog box with three main regions: at the top left, a palette of 48 commonly-used colours is shown. Under this, there is a palette of 16 ‘custom colours’ which can be set by the application if desired. Additionally, the user may open up the dialog box to show a right-hand panel containing controls to select a precise colour, and add it to the custom colour palette.

The Generic Colour Selector

Under non-MS Windows platforms, the colour selector is a simulation of most of the features of the MS Windows selector. Two palettes of 48 standard and 16 custom colours are presented, with the right-hand area containing three sliders for the user to select a colour from red, green and blue components. This colour may be added to the custom colour palette, and will replace either the currently selected custom colour, or the first one in the palette if none is selected. The RGB colour sliders are not optional in the generic colour selector. The generic colour selector is also available under MS Windows; use the name wx.GenericColourDialog.

Example

Here is an example of using wx.ColourDialog, which sets various parameters of a wx.ColourData object, including a grey scale for the custom colours. If the user did not cancel the dialog, the application retrieves the selected colour and uses it to set the background of a window:

data = wx.ColourData()
data.SetChooseFull(True)

for i in xrange(16):
    colour = wx.Colour(i*16, i*16, i*16)
    data.SetCustomColour(i, colour)

dialog = wx.ColourDialog(self, data)
if dialog.ShowModal() == wx.ID_OK:
    retData = dialog.GetColourData()
    col = retData.GetColour()
    brush = wx.Brush(col, wx.SOLID)
    myWindow.SetBackground(brush)
    myWindow.Clear()
    myWindow.Refresh()

FontDialog Overview

The wx.FontDialog presents a font selector to the user, and returns with font and colour information.

The MS Windows Font Selector

Under Windows, the native font selector common dialog is used. This presents a dialog box with controls for font name, point size, style, weight, underlining, strikeout and text foreground colour. A sample of the font is shown on a white area of the dialog box. Note that in the translation from full MS Windows fonts to wxPython font conventions, strikeout is ignored and a font family (such as Swiss or Modern) is deduced from the actual font name (such as Arial or Courier).

The Generic Font Selector

Under non-MS Windows platforms, the font selector is simpler. Controls for font family, point size, style, weight, underlining and text foreground colour are provided, and a sample is shown upon a white background. The generic font selector is also available under MS Windows; use the name wx.GenericFontDialog.

Example

Here is an example of using wx.FontDialog. The application uses the returned font and colour for drawing text on a canvas:

data = wx.FontData()
data.SetInitialFont(canvasFont)
data.SetColour(canvasTextColour)

dialog = wx.FontDialog(self, data)
if dialog.ShowModal() == wx.ID_OK:
    retData = dialog.GetFontData()
    canvasFont = retData.GetChosenFont()
    canvasTextColour = retData.GetColour()
    myWindow.Refresh()

PrintDialog Overview

This class represents the print and print setup common dialogs. You may obtain a wx.PrinterDC device context from a successfully dismissed print dialog.

See also

Printing Framework Overview for an example.

FileDialog Overview

Pops up a file selector box. On Windows and GTK 2.4+, this is the common file selector dialog. In X, this is a file selector box with somewhat less functionality. The path and filename are distinct elements of a full file pathname.

If path is “”, the current directory will be used. If filename is “”, no default filename will be supplied. The wildcard determines what files are displayed in the file selector, and file extension supplies a type extension for the required filename. Flags may be a combination of wx.FD_OPEN, wx.FD_SAVE, wx.FD_OVERWRITE_PROMPT, wx.FD_HIDE_READONLY, wx.FD_FILE_MUST_EXIST, wx.FD_MULTIPLE, wx.FD_CHANGE_DIR or 0.

Both the X and Windows versions implement a wildcard filter. Typing a filename containing wildcards (\*, ?) in the filename text item, and clicking on Ok, will result in only those files matching the pattern being displayed. In the X version, supplying no default name will result in the wildcard filter being inserted in the filename text item; the filter is ignored if a default name is supplied.

The wildcard may be a specification for multiple types of file with a description for each, such as:

wildcard = "BMP files (*.bmp)|*.bmp|GIF files (*.gif)|*.gif"

DirDialog Overview

This dialog shows a directory selector dialog, allowing the user to select a single directory.

TextEntryDialog Overview

This is a dialog with a text entry field. The value that the user entered is obtained using wx.TextEntryDialog.GetValue ().

PasswordEntryDialog Overview

This is a dialog with a password entry field. The value that the user entered is obtained using wx.TextEntryDialog.GetValue ().

MessageDialog Overview

This dialog shows a message, plus buttons that can be chosen from OK, Cancel, Yes, and No. Under Windows, an optional icon can be shown, such as an exclamation mark or question mark.

The return value of wx.MessageDialog.ShowModal () indicates which button the user pressed.

SingleChoiceDialog Overview

This dialog shows a list of choices, plus OK and (optionally) Cancel. The user can select one of them. The selection can be obtained from the dialog as an index, a string or client data.

MultiChoiceDialog Overview

This dialog shows a list of choices, plus OK and (optionally) Cancel. The user can select one or more of them.