Instances of this class may be used to add a question mark button that when pressed, puts the application into context-help mode.
It does this by creating a wx.ContextHelp object which itself generates a wxEVT_HELP
event when the user clicks on a window.
On Windows, you may add a question-mark icon to a dialog by use of the wx.DIALOG_EX_CONTEXTHELP
extra style, but on other platforms you will have to add a button explicitly, usually next to wx.OK
, Cancel or similar buttons.
See also
wx.BitmapButton, wx.ContextHelp
Constructor, creating and showing a context help button. |
|
wx.
ContextHelpButton
(BitmapButton)¶Possible constructors:
ContextHelpButton(parent, id=ID_CONTEXT_HELP, pos=DefaultPosition,
size=DefaultSize, style=0)
Instances of this class may be used to add a question mark button that when pressed, puts the application into context-help mode.
__init__
(self, parent, id=ID_CONTEXT_HELP, pos=DefaultPosition, size=DefaultSize, style=0)¶Constructor, creating and showing a context help button.
parent (wx.Window) – Parent window. Must not be None
.
id (wx.WindowID) – Button identifier. Defaults to wx.ID_CONTEXT_HELP
.
pos (wx.Point) – Button position. If wx.DefaultPosition
is specified then a default position is chosen.
size (wx.Size) – Button size. If wx.DefaultSize
is specified then the button is sized appropriately for the question mark bitmap.
style (long) – Window style.
Note
Normally you only need pass the parent window to the constructor, and use the defaults for the remaining parameters.
GetClassDefaultAttributes
(variant=WINDOW_VARIANT_NORMAL)¶variant (WindowVariant) –