A wx.GraphicsPath is a native representation of a geometric path.
The contents are specific and private to the respective renderer. Instances are reference counted and can therefore be assigned as usual. The only way to get a valid instance is by using wx.GraphicsContext.CreatePath
or wx.GraphicsRenderer.CreatePath
.
Adds an arc of a circle. 

Adds an arc (of a circle with radius r) that is tangent to the line connecting current point and (x1, y1) and to the line connecting (x1, y1) and (x2, y2). 

Appends a circle around (x,`y`) with radius r as a new closed subpath. 

Adds a cubic bezier curve from the current point, using two control points and an end point. 

Appends an ellipse fitting into the passed in rectangle as a new closed subpath. 

Adds a straight line from the current point to (x,`y`). 

Adds another path onto the current path. 

Adds a quadratic bezier curve from the current point, using a control point and an end point. 

Appends a rectangle as a new closed subpath. 

Appends a rounded rectangle as a new closed subpath. 

Closes the current subpath. 

Gets the bounding box enclosing all points (possibly including control points). 

Gets the last point of the current path, (0,0) if not yet set. 

Returns the native path (CGPathRef for Core Graphics, Path pointer for GDIPlus and a cairo_path_t pointer for cairo). 

Begins a new subpath at (x,`y`). 

Transforms each point of this path by the matrix. 

Gives back the native path returned by 
wx.
GraphicsPath
(GraphicsObject)¶A GraphicsPath is a native representation of a geometric path.
AddArc
(self, *args, **kw)¶Adds an arc of a circle.
The circle is defined by the coordinates of its centre (x, y) or c and its radius r. The arc goes from the starting angle startAngle to endAngle either clockwise or counterclockwise depending on the value of clockwise argument.
The angles are measured in radians but, contrary to the usual mathematical convention, are always clockwise from the horizontal axis.
If for clockwise arc endAngle is less than startAngle it will be progressively increased by 2pi until it is greater than startAngle. If for counterclockwise arc endAngle is greater than startAngle it will be progressively decreased by 2pi until it is less than startAngle.
If there is a current point set, an initial line segment will be added to the path to connect the current point to the beginning of the arc.
AddArc (self, x, y, r, startAngle, endAngle, clockwise)
x (wx.Double) –
y (wx.Double) –
r (wx.Double) –
startAngle (wx.Double) –
endAngle (wx.Double) –
clockwise (bool) –
AddArc (self, c, r, startAngle, endAngle, clockwise)
c (wx.Point2D) –
r (wx.Double) –
startAngle (wx.Double) –
endAngle (wx.Double) –
clockwise (bool) –
AddArcToPoint
(self, x1, y1, x2, y2, r)¶Adds an arc (of a circle with radius r) that is tangent to the line connecting current point and (x1, y1) and to the line connecting (x1, y1) and (x2, y2).
If the current point and the starting point of the arc are different, a straight line connecting these points is also appended. If there is no current point before the call to AddArcToPoint
this function will behave as if preceded by a call to MoveToPoint(0, 0). After this call the current point will be at the ending point of the arc.
x1 (wx.Double) –
y1 (wx.Double) –
x2 (wx.Double) –
y2 (wx.Double) –
r (wx.Double) –
AddCircle
(self, x, y, r)¶Appends a circle around (x,`y`) with radius r as a new closed subpath.
After this call the current point will be at ( x+ r , y).
x (wx.Double) –
y (wx.Double) –
r (wx.Double) –
AddCurveToPoint
(self, *args, **kw)¶AddCurveToPoint (self, cx1, cy1, cx2, cy2, x, y)
Adds a cubic bezier curve from the current point, using two control points and an end point.
If there is no current point before the call to AddCurveToPoint
this function will behave as if preceded by a call to MoveToPoint(cx1, cy1).
cx1 (wx.Double) –
cy1 (wx.Double) –
cx2 (wx.Double) –
cy2 (wx.Double) –
x (wx.Double) –
y (wx.Double) –
AddCurveToPoint (self, c1, c2, e)
Adds a cubic bezier curve from the current point, using two control points and an end point.
If there is no current point before the call to AddCurveToPoint
this function will behave as if preceded by a call to MoveToPoint(c1).
c1 (wx.Point2D) –
c2 (wx.Point2D) –
e (wx.Point2D) –
AddEllipse
(self, x, y, w, h)¶Appends an ellipse fitting into the passed in rectangle as a new closed subpath.
After this call the current point will be at ( x+ w , y+ h/2 ) .
x (wx.Double) –
y (wx.Double) –
w (wx.Double) –
h (wx.Double) –
AddLineToPoint
(self, *args, **kw)¶AddLineToPoint (self, x, y)
Adds a straight line from the current point to (x,`y`).
If current point is not yet set before the call to AddLineToPoint
this function will behave as MoveToPoint
.
x (wx.Double) –
y (wx.Double) –
AddLineToPoint (self, p)
Adds a straight line from the current point to p.
If current point is not yet set before the call to AddLineToPoint
this function will behave as MoveToPoint
.
p (wx.Point2D) –
AddPath
(self, path)¶Adds another path onto the current path.
After this call the current point will be at the added path’s current point. For Direct2D the path being appended shouldn’t contain a started nonempty subpath when this function is called.
path (wx.GraphicsPath) –
AddQuadCurveToPoint
(self, cx, cy, x, y)¶Adds a quadratic bezier curve from the current point, using a control point and an end point.
If there is no current point before the call to AddQuadCurveToPoint
this function will behave as if preceded by a call to MoveToPoint(cx, cy).
cx (wx.Double) –
cy (wx.Double) –
x (wx.Double) –
y (wx.Double) –
AddRectangle
(self, x, y, w, h)¶Appends a rectangle as a new closed subpath.
After this call the current point will be at (x, y).
x (wx.Double) –
y (wx.Double) –
w (wx.Double) –
h (wx.Double) –
AddRoundedRectangle
(self, x, y, w, h, radius)¶Appends a rounded rectangle as a new closed subpath.
If radius equals 0 this function will behave as AddRectangle
, otherwise after this call the current point will be at ( x+ w , y+ h/2 ) .
x (wx.Double) –
y (wx.Double) –
w (wx.Double) –
h (wx.Double) –
radius (wx.Double) –
CloseSubpath
(self)¶Closes the current subpath.
After this call the current point will be at the joined endpoint of the subpath.
Contains
(self, *args, **kw)¶True
if the point is within the path.
Contains (self, c, fillStyle=ODDEVEN_RULE)
c (wx.Point2D) –
fillStyle (PolygonFillMode) –
bool
Contains (self, x, y, fillStyle=ODDEVEN_RULE)
x (wx.Double) –
y (wx.Double) –
fillStyle (PolygonFillMode) –
bool
GetBox
(self)¶Gets the bounding box enclosing all points (possibly including control points).
GetCurrentPoint
(self)¶Gets the last point of the current path, (0,0) if not yet set.
GetNativePath
(self)¶Returns the native path (CGPathRef for Core Graphics, Path pointer for GDIPlus and a cairo_path_t pointer for cairo).
MoveToPoint
(self, *args, **kw)¶MoveToPoint (self, x, y)
Begins a new subpath at (x,`y`).
x (wx.Double) –
y (wx.Double) –
MoveToPoint (self, p)
Begins a new subpath at p.
p (wx.Point2D) –
Transform
(self, matrix)¶Transforms each point of this path by the matrix.
For Direct2D the current path shouldn’t contain a started nonempty subpath when this function is called.
matrix (wx.GraphicsMatrix) –
UnGetNativePath
(self, p)¶Gives back the native path returned by GetNativePath
because there might be some deallocations necessary (e.g.
on cairo the native path returned by GetNativePath
is newly allocated each time).
p –
CurrentPoint
¶See GetCurrentPoint
NativePath
¶See GetNativePath