wx.Validator is the base class for a family of validator classes that mediate between a class of control, and application data.
A validator has three major roles:
To transfer data from a C++ variable or own storage to and from a control.
To validate data in a control, and show an appropriate error message.
To filter events (such as keystrokes), thereby changing the behaviour of the associated control.
Validators can be plugged into controls dynamically.
To specify a default, “null” validator, use wx.DefaultValidator
.
For more information, please see Validator Overview.
See also
Validator Overview, TextValidator , GenericValidator , IntegerValidator , FloatingPointValidator
GenericValidator , NumValidator , TextValidator
Constructor. |
|
All validator classes must implement the |
|
Returns the window associated with the validator. |
|
Returns if the error sound is currently disabled. |
|
Associates a window with the validator. |
|
This functions switches on or turns off the error sound produced by the validators if an invalid key is pressed. |
|
This overridable function is called when the value in the window must be transferred to the validator. |
|
This overridable function is called when the value associated with the validator must be transferred to the window. |
|
This overridable function is called when the value in the associated window must be validated. |
wx.
Validator
(EvtHandler)¶Possible constructors:
Validator()
Validator is the base class for a family of validator classes that mediate between a class of control, and application data.
__init__
(self)¶Constructor.
Clone
(self)¶All validator classes must implement the Clone
function, which returns an identical copy of itself.
This is because validators are passed to control constructors as references which must be copied. Unlike objects such as pens and brushes, it does not make sense to have a reference counting scheme to do this cloning because all validators should have separate data.
This base function returns None
.
IsSilent
()¶Returns if the error sound is currently disabled.
bool
SetWindow
(self, window)¶Associates a window with the validator.
This function is automatically called by wxWidgets when creating a Window-derived class instance which takes a wx.Validator reference. Since wxWidgets 3.1.1, it can be overridden in custom validators in order to perform any one-time initialization or checks of the window when the validator is associated with it.
E.g.
wx.TextCtrl(self, wx.ID_ANY, u'', wx.DefaultPosition, wx.DefaultSize, 0,
validator=MyValidator())
will automatically link the TextValidator instance with the wx.TextCtrl instance and call SetWindow
method on the TextValidator object.
window (wx.Window) –
SuppressBellOnError
(suppress=True)¶This functions switches on or turns off the error sound produced by the validators if an invalid key is pressed.
suppress (bool) – If True
, error sound is not played when a validator detects an error. If False
, error sound is enabled.
New in version 2.9.1.
TransferFromWindow
(self)¶This overridable function is called when the value in the window must be transferred to the validator.
bool
False
if there is a problem.
TransferToWindow
(self)¶This overridable function is called when the value associated with the validator must be transferred to the window.
bool
False
if there is a problem.
Validate
(self, parent)¶This overridable function is called when the value in the associated window must be validated.
parent (wx.Window) – The parent of the window associated with the validator.
bool
False
if the value in the window is not valid; you may pop up an error dialog.