A menu is a popup (or pull down) list of items, one of which may be selected before the menu goes away (clicking elsewhere dismisses the menu).
Menus may be used to construct either menu bars or popup menus.
A menu item has an integer ID
associated with it which can be used to identify the selection, or to change the menu item in some way. A menu item with a special identifier wx.ID_SEPARATOR
is a separator item and doesn’t have an associated command but just makes a separator line appear in the menu.
Menu items may be either normal items, check items or radio items. Normal items don’t have any special properties while the check items have a boolean flag associated to them and they show a checkmark in the menu when the flag is set. wxWidgets automatically toggles the flag value when the item is clicked and its value may be retrieved using either wx.Menu.IsChecked
method of wx.Menu or wx.MenuBar itself or by using Event.IsChecked when you get the menu notification for the item in question.
The radio items are similar to the check items except that all the other items in the same radio group are unchecked when a radio item is checked. The radio group is formed by a contiguous range of radio items, i.e. it starts at the first item of this kind and ends with the first item of a different kind (or the end of the menu). Notice that because the radio groups are defined in terms of the item positions inserting or removing the items in the menu containing the radio items risks to not work correctly.
All menus must be created on the heap because all menus attached to a menubar or to another menu will be deleted by their parent when it is deleted. The only exception to this rule are the popup menus (i.e. menus used with wx.Window.PopupMenu
) as wxWidgets does not destroy them to allow reusing the same menu more than once. But the exception applies only to the menus themselves and not to any submenus of popup menus which are still destroyed by wxWidgets as usual and so must be heap-allocated. As the frame menubar is deleted by the frame itself, it means that normally all menus used are deleted automatically.
Event handlers for the commands generated by the menu items can be connected directly to the menu object itself using wx.EvtHandler.Bind
. If this menu is a submenu of another one, the events from its items can also be processed in the parent menu and so on, recursively. If the menu is part of a menu bar, then events can also be handled in wx.MenuBar object. Finally, menu events can also be handled in the associated window, which is either the wx.Frame associated with the menu bar this menu belongs to or the window for which wx.Window.PopupMenu
was called for the popup menus. See Dynamic Event Handling for how to bind event handlers to the various objects.
Note
Please note that wx.ID_ABOUT
and wx.ID_EXIT
are predefined by wxWidgets and have a special meaning since entries using these IDs will be taken out of the normal menus under macOS and will be inserted into the system menu (following the appropriate macOS interface guideline).
Constructs a wx.Menu object. |
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Adds a menu item. |
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Adds a checkable item to the end of the menu. |
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Adds a radio item to the end of the menu. |
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Adds a separator to the end of the menu. |
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Adds the given submenu to this menu. |
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Inserts a break in a menu, causing the next appended item to appear in a new column. |
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Checks or unchecks the menu item. |
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Deletes the menu item from the menu. |
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Deletes the menu item from the menu. |
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Enables or disables (greys out) a menu item. |
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Finds the menu item object associated with the given menu item identifier and, optionally, the position of the item in the menu. |
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Finds the menu id for a menu item string. |
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FindItemById(id) . MenuItem |
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Returns the wx.MenuItem given a position in the menu. |
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Returns the help string associated with a menu item. |
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Returns a menu item label. |
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Returns a menu item label, without any of the original mnemonics and accelerators. |
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Returns the number of items in the menu. |
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Returns the list of items in the menu. |
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Returns the title of the menu. |
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Inserts the given item before the position pos. |
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Inserts a checkable item at the given position. |
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Inserts a radio item at the given position. |
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Inserts a separator at the given position. |
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Determines whether a menu item is checked. |
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Determines whether a menu item is enabled. |
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Inserts the given item at position 0, i.e. before all the other existing items. |
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Inserts a checkable item at position 0. |
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Inserts a radio item at position 0. |
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Inserts a separator at position 0. |
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Removes the menu item from the menu but doesn’t delete the associated C++ object. |
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Sets an item’s help string. |
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Sets the label of a menu item. |
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Sets the title of the menu. |
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Update the state of all menu items, recursively, by generating |
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wx.
Menu
(EvtHandler)¶Possible constructors:
Menu()
Menu(style)
Menu(title, style=0)
A menu is a popup (or pull down) list of items, one of which may be selected before the menu goes away (clicking elsewhere dismisses the menu).
__init__
(self, *args, **kw)¶__init__ (self)
Constructs a wx.Menu object.
__init__ (self, style)
Constructs a wx.Menu object.
style (long) – If set to wx.MENU_TEAROFF
, the menu will be detachable (wxGTK and QT
only).
__init__ (self, title, style=0)
Constructs a wx.Menu object with a title.
title (string) – Title at the top of the menu (not always supported).
style (long) – If set to wx.MENU_TEAROFF
, the menu will be detachable (wxGTK and QT
only).
Append
(self, *args, **kw)¶Append (self, id, item=””, helpString=””, kind=ITEM_NORMAL)
Adds a menu item.
id (int) – The menu command identifier. See Window IDs for more information about IDs (same considerations apply to both window and menu item IDs).
item (string) – The string to appear on the menu item. See wx.MenuItem.SetItemLabel
for more details.
helpString (string) – An optional help string associated with the item. By default, the handler for the wxEVT_MENU_HIGHLIGHT
event displays this string in the status line.
kind (ItemKind) – May be ITEM_SEPARATOR
, ITEM_NORMAL
, ITEM_CHECK
or ITEM_RADIO
.
self.fileMenu.Append(ID_NEW_FILE, "&New file\tCTRL+N", "Creates a XYZ document")
or even better for stock menu items (see MenuItem.__init__
):
self.fileMenu.Append(wx.ID_NEW, "", "Creates a XYZ document")
Note
This command can be used after the menu has been shown, as well as on initial creation of a menu or menubar.
See also
AppendSeparator
, AppendCheckItem
, AppendRadioItem
, AppendSubMenu
, Insert
, SetLabel
, GetHelpString
, SetHelpString
, wx.MenuItem
Append (self, id, item, subMenu, helpString=””)
Adds a submenu.
id (int) – The menu command identifier.
item (string) – The string to appear on the menu item.
subMenu (wx.Menu) – Pull-right submenu.
helpString (string) – An optional help string associated with the item. By default, the handler for the wxEVT_MENU_HIGHLIGHT
event displays this string in the status line.
Deprecated
This function is deprecated, use AppendSubMenu
instead.
See also
AppendSeparator
, AppendCheckItem
, AppendRadioItem
, AppendSubMenu
, Insert
, SetLabel
, GetHelpString
, SetHelpString
, wx.MenuItem
Append (self, menuItem)
Adds a menu item object.
This is the most generic variant of Append
method because it may be used for both items (including separators) and submenus and because you can also specify various extra properties of a menu item this way, such as bitmaps and fonts.
menuItem (wx.MenuItem) – A menuitem object. It will be owned by the wx.Menu object after this function is called, so do not delete it yourself.
Note
See the remarks for the other Append
overloads.
See also
AppendSeparator
, AppendCheckItem
, AppendRadioItem
, AppendSubMenu
, Insert
, SetLabel
, GetHelpString
, SetHelpString
, wx.MenuItem
AppendCheckItem
(self, id, item, help="")¶Adds a checkable item to the end of the menu.
id (int) –
item (string) –
help (string) –
See also
AppendRadioItem
(self, id, item, help="")¶Adds a radio item to the end of the menu.
All consequent radio items form a group and when an item in the group is checked, all the others are automatically unchecked.
id (int) –
item (string) –
help (string) –
AppendSeparator
(self)¶Adds a separator to the end of the menu.
See also
AppendSubMenu
(self, submenu, text, help="")¶Adds the given submenu to this menu.
text is the text shown in the menu for it and help is the help string shown in the status bar when the submenu item is selected.
submenu (wx.Menu) –
text (string) –
help (string) –
Attach
(self, menubar)¶menubar (wx.MenuBar) –
Break
(self)¶Inserts a break in a menu, causing the next appended item to appear in a new column.
This function only actually inserts a break in wxMSW and does nothing under the other platforms.
Check
(self, id, check)¶Checks or unchecks the menu item.
id (int) – The menu item identifier.
check (bool) – If True
, the item will be checked, otherwise it will be unchecked.
See also
Delete
(self, *args, **kw)¶Delete (self, id)
Deletes the menu item from the menu.
If the item is a submenu, it will not be deleted. Use Destroy
if you want to delete a submenu.
id (int) – Id of the menu item to be deleted.
bool
See also
Delete (self, item)
Deletes the menu item from the menu.
If the item is a submenu, it will not be deleted. Use Destroy
if you want to delete a submenu.
item (wx.MenuItem) – Menu item to be deleted.
bool
DestroyItem
(self, *args, **kw)¶DestroyItem (self, id)
Deletes the menu item from the menu.
If the item is a submenu, it will be deleted. Use Remove
if you want to keep the submenu (for example, to reuse it later).
id (int) – Id of the menu item to be deleted.
bool
See also
DestroyItem (self, item)
Deletes the menu item from the menu.
If the item is a submenu, it will be deleted. Use Remove
if you want to keep the submenu (for example, to reuse it later).
item (wx.MenuItem) – Menu item to be deleted.
bool
Detach
(self)¶Enable
(self, id, enable)¶Enables or disables (greys out) a menu item.
id (int) – The menu item identifier.
enable (bool) – True
to enable the menu item, False
to disable it.
See also
FindChildItem
(self, id)¶Finds the menu item object associated with the given menu item identifier and, optionally, the position of the item in the menu.
Unlike FindItem
, this function doesn’t recurse but only looks at the direct children of this menu.
id (int) – The identifier of the menu item to find.
tuple
( wx.MenuItem, pos )
FindItem
(self, *args, **kw)¶FindItem (self, itemString)
Finds the menu id for a menu item string.
itemString (string) – Menu item string to find.
int
Menu item identifier, or wx.NOT_FOUND
if none is found.
Note
Any special menu codes are stripped out of source and target strings before matching.
FindItem (self, id)
Finds the menu item object associated with the given menu item identifier and, optionally, the (sub)menu it belongs to.
id (int) – Menu item identifier.
tuple
( wx.MenuItem, menu )
FindItemById
(self, id)¶FindItemById(id) . MenuItem
Finds the menu item object associated with the given menu item identifier.
FindItemByPosition
(self, position)¶Returns the wx.MenuItem given a position in the menu.
position (int) –
GetHelpString
(self, id)¶Returns the help string associated with a menu item.
id (int) – The menu item identifier.
string
The help string, or the empty string if there is no help string or the item was not found.
See also
GetLabel
(self, id)¶Returns a menu item label.
id (int) – The menu item identifier.
string
The item label, or the empty string if the item was not found.
See also
GetLabelText
(self, id)¶Returns a menu item label, without any of the original mnemonics and accelerators.
id (int) – The menu item identifier.
string
The item label, or the empty string if the item was not found.
GetMenuItemCount
(self)¶Returns the number of items in the menu.
int
GetMenuItems
(self)¶Returns the list of items in the menu.
MenuItemList is a pseudo-template list class containing wx.MenuItem pointers, see List.
MenuItemList
GetStyle
(self)¶long
Insert
(self, *args, **kw)¶Insert (self, pos, menuItem)
Inserts the given item before the position pos.
Inserting the item at position GetMenuItemCount
is the same as appending it.
pos (int) –
menuItem (wx.MenuItem) –
See also
Insert (self, pos, id, item=””, helpString=””, kind=ITEM_NORMAL)
Inserts the given item before the position pos.
Inserting the item at position GetMenuItemCount
is the same as appending it.
pos (int) –
id (int) –
item (string) –
helpString (string) –
kind (ItemKind) –
See also
Insert (self, pos, id, text, submenu, help=””)
Inserts the given submenu before the position pos.
text is the text shown in the menu for it and help is the help string shown in the status bar when the submenu item is selected.
pos (int) –
id (int) –
text (string) –
submenu (wx.Menu) –
help (string) –
InsertCheckItem
(self, pos, id, item, helpString="")¶Inserts a checkable item at the given position.
pos (int) –
id (int) –
item (string) –
helpString (string) –
See also
InsertRadioItem
(self, pos, id, item, helpString="")¶Inserts a radio item at the given position.
pos (int) –
id (int) –
item (string) –
helpString (string) –
See also
InsertSeparator
(self, pos)¶Inserts a separator at the given position.
pos (int) –
See also
IsAttached
(self)¶bool
IsChecked
(self, id)¶Determines whether a menu item is checked.
id (int) – The menu item identifier.
bool
True
if the menu item is checked, False
otherwise.
See also
IsEnabled
(self, id)¶Determines whether a menu item is enabled.
id (int) – The menu item identifier.
bool
True
if the menu item is enabled, False
otherwise.
See also
Prepend
(self, *args, **kw)¶Prepend (self, menuItem)
Inserts the given item at position 0, i.e. before all the other existing items.
menuItem (wx.MenuItem) –
See also
Prepend (self, id, item=””, helpString=””, kind=ITEM_NORMAL)
Inserts the given item at position 0, i.e. before all the other existing items.
id (int) –
item (string) –
helpString (string) –
kind (ItemKind) –
See also
Prepend (self, id, text, subMenu, help=””)
Inserts the given submenu at position 0.
id (int) –
text (string) –
subMenu (wx.Menu) –
help (string) –
PrependCheckItem
(self, id, item, helpString="")¶Inserts a checkable item at position 0.
id (int) –
item (string) –
helpString (string) –
See also
PrependRadioItem
(self, id, item, helpString="")¶Inserts a radio item at position 0.
id (int) –
item (string) –
helpString (string) –
See also
PrependSeparator
(self)¶Inserts a separator at position 0.
See also
Remove
(self, *args, **kw)¶Remove (self, id)
Removes the menu item from the menu but doesn’t delete the associated C++ object.
This allows you to reuse the same item later by adding it back to the menu (especially useful with submenus).
id (int) – The identifier of the menu item to remove.
A pointer to the item which was detached from the menu.
Remove (self, item)
Removes the menu item from the menu but doesn’t delete the associated C++ object.
This allows you to reuse the same item later by adding it back to the menu (especially useful with submenus).
item (wx.MenuItem) – The menu item to remove.
A pointer to the item which was detached from the menu.
SetHelpString
(self, id, helpString)¶Sets an item’s help string.
id (int) – The menu item identifier.
helpString (string) – The help string to set.
See also
SetLabel
(self, id, label)¶Sets the label of a menu item.
id (int) – The menu item identifier.
label (string) – The menu item label to set.
SetTitle
(self, title)¶Sets the title of the menu.
title (string) – The title to set.
Note
Notice that you can only call this method directly for the popup menus, to change the title of a menu that is part of a menu bar you need to use wx.MenuBar.SetLabelTop
.
See also
UpdateUI
(self, source=None)¶Update the state of all menu items, recursively, by generating wxEVT_UPDATE_UI
events for them.
This is an internal wxWidgets function and shouldn’t normally be called from outside of the library. If it is called, source argument should not be used, it is deprecated and exists only for backwards compatibility.
source (wx.EvtHandler) –
InvokingWindow
¶See GetInvokingWindow
and SetInvokingWindow
MenuItemCount
¶See GetMenuItemCount
MenuItems
¶See GetMenuItems