phoenix_title wx.PaintDC

A wx.PaintDC must be constructed if an application wishes to paint on the client area of a window from within an EVT_PAINT() event handler.

This should normally be constructed as a temporary stack object; don’t store a wx.PaintDC object. If you have an EVT_PAINT() handler, you must create a wx.PaintDC object within it even if you don’t actually use it.

Using wx.PaintDC within your EVT_PAINT() handler is important because it automatically sets the clipping area to the damaged area of the window. Attempts to draw outside this area do not appear.

A wx.PaintDC object is initialized to use the same font and colours as the window it is associated with.

See also

wx.DC, wx.ClientDC, wx.MemoryDC, wx.WindowDC, wx.ScreenDC


class_hierarchy Class Hierarchy

Inheritance diagram for class PaintDC:

method_summary Methods Summary

__init__

Constructor.


api Class API

class wx.PaintDC(ClientDC)

Possible constructors:

PaintDC(window)

A PaintDC must be constructed if an application wishes to paint on the client area of a window from within an EVT_PAINT() event handler.


Methods

__init__(self, window)

Constructor.

Pass a pointer to the window on which you wish to paint.

Parameters:

window (wx.Window) –