phoenix_title wx.lib.agw.advancedsplash.AdvancedSplash

AdvancedSplash tries to reproduce the behavior of SplashScreen, with some enhancements.

This is the main class implementation.


class_hierarchy Class Hierarchy

Inheritance diagram for class AdvancedSplash:

appearance Control Appearance


wxMSW

wxMSW

wxMAC

wxMAC

wxGTK

wxGTK


super_classes Known Superclasses

wx.Frame


method_summary Methods Summary

__init__

Default class constructor.

GetSplashStyle

Returns a list of strings and a list of integers containing the styles.

GetText

Returns the text displayed on AdvancedSplash.

GetTextColour

Gets the colour for the text in AdvancedSplash.

GetTextFont

Gets the font for the text in AdvancedSplash.

GetTextPosition

Returns the text position inside AdvancedSplash frame.

OnCharEvents

Handles the wx.EVT_CHAR event for AdvancedSplash.

OnCloseWindow

Handles the wx.EVT_CLOSE event for AdvancedSplash.

OnMouseEvents

Handles the wx.EVT_MOUSE_EVENTS events for AdvancedSplash.

OnNotify

Handles the timer expiration, and calls the Close() method.

OnPaint

Handles the wx.EVT_PAINT event for AdvancedSplash.

SetSplashShape

Sets AdvancedSplash shape using the region created from the bitmap.

SetText

Sets the text to be displayed on AdvancedSplash.

SetTextColour

Sets the colour for the text in AdvancedSplash.

SetTextFont

Sets the font for the text in AdvancedSplash.

SetTextPosition

Sets the text position inside AdvancedSplash frame.

ShadowBitmap

Applies a mask on the bitmap accordingly to user input.


api Class API

class AdvancedSplash(wx.Frame)

AdvancedSplash tries to reproduce the behavior of SplashScreen, with some enhancements.

This is the main class implementation.


Methods

__init__(self, parent, id=-1, pos=wx.DefaultPosition, size=wx.DefaultSize, style=wx.FRAME_NO_TASKBAR | wx.FRAME_SHAPED | wx.STAY_ON_TOP, bitmap=None, timeout=5000, agwStyle=AS_TIMEOUT | AS_CENTER_ON_SCREEN, shadowcolour=wx.NullColour)

Default class constructor.

Parameters
  • parent (wx.Window) – parent window;

  • id (integer) – window identifier. A value of -1 indicates a default value;

  • pos (tuple or wx.Point) – the control position. A value of (-1, -1) indicates a default position, chosen by either the windowing system or wxPython, depending on platform;

  • size (tuple or wx.Size) – the control size. A value of (-1, -1) indicates a default size, chosen by either the windowing system or wxPython, depending on platform;

  • style (integer) – the underlying wx.Frame style;

  • bitmap (wx.Bitmap) – this must be a valid bitmap, that you may construct using whatever image file format supported by wxPython. If the file you load already supports mask/transparency (like png), the transparent areas will not be drawn on screen, and the AdvancedSplash frame will have the shape defined only by non-transparent pixels. If you use other file formats that does not supports transparency, you can obtain the same effect as above by masking a specific colour in your wx.Bitmap.

  • timeout (integer) – if you construct AdvancedSplash using the style AS_TIMEOUT, AdvancedSplash will be destroyed after timeout milliseconds;

  • agwStyle (integer) – this value specifies the AdvancedSplash styles:

    Window Styles

    Hex Value

    Description

    AS_TIMEOUT

    0x1

    AdvancedSplash will be destroyed after timeout milliseconds.

    AS_NOTIMEOUT

    0x2

    AdvancedSplash can be destroyed by clicking on it, pressing a key or by explicitly call the Close() method.

    AS_CENTER_ON_SCREEN

    0x4

    AdvancedSplash will be centered on screen.

    AS_CENTER_ON_PARENT

    0x8

    AdvancedSplash will be centered on parent.

    AS_NO_CENTER

    0x10

    AdvancedSplash will not be centered.

    AS_SHADOW_BITMAP

    0x20

    If the bitmap you pass as input has no transparency, you can choose one colour that will be masked in your bitmap. the final shape of AdvancedSplash will be defined only by non-transparent (non-masked) pixels.

  • shadowcolour (wx.Colour) – if you construct AdvancedSplash using the style AS_SHADOW_BITMAP, here you can specify the colour that will be masked on your input bitmap. This has to be a valid wxPython colour.

Raise

Exception in the following cases:

  • The AS_TIMEOUT style is set but timeout is not a positive integer;

  • The AS_SHADOW_BITMAP style is set but shadowcolour is not a valid wxPython colour;

  • The AdvancedSplash bitmap is an invalid wx.Bitmap.



GetSplashStyle(self)

Returns a list of strings and a list of integers containing the styles.

Returns

Two Python lists containing the style name and style values for AdvancedSplash.



GetText(self)

Returns the text displayed on AdvancedSplash.

Returns

A string representing the text drawn on top of the AdvancedSplash bitmap.



GetTextColour(self)

Gets the colour for the text in AdvancedSplash.

Returns

An instance of wx.Colour.



GetTextFont(self)

Gets the font for the text in AdvancedSplash.

Returns

An instance of wx.Font to draw the text and a wx.Size object containing the text width an height, in pixels.



GetTextPosition(self)

Returns the text position inside AdvancedSplash frame.

Returns

A tuple containing the text x and y position inside the AdvancedSplash frame.



OnCharEvents(self, event)

Handles the wx.EVT_CHAR event for AdvancedSplash.

Parameters

event – a KeyEvent to be processed.

Note

This reproduces the behavior of SplashScreen.



OnCloseWindow(self, event)

Handles the wx.EVT_CLOSE event for AdvancedSplash.

Parameters

event – a CloseEvent to be processed.

Note

This reproduces the behavior of SplashScreen.



OnMouseEvents(self, event)

Handles the wx.EVT_MOUSE_EVENTS events for AdvancedSplash.

Parameters

event – a MouseEvent to be processed.

Note

This reproduces the behavior of SplashScreen.



OnNotify(self, event)

Handles the timer expiration, and calls the Close() method.

Parameters

event – a wx.TimerEvent to be processed.



OnPaint(self, event)

Handles the wx.EVT_PAINT event for AdvancedSplash.

Parameters

event – a PaintEvent to be processed.



SetSplashShape(self, event=None)

Sets AdvancedSplash shape using the region created from the bitmap.

Parameters

event – a wx.WindowCreateEvent event (GTK only, as GTK supports setting the window shape only during window creation).



SetText(self, text=None)

Sets the text to be displayed on AdvancedSplash.

Parameters

text (string or None) – the text we want to display on top of the bitmap. If text is set to None, nothing will be drawn on top of the bitmap.



SetTextColour(self, colour=None)

Sets the colour for the text in AdvancedSplash.

Parameters

colour (wx.Colour or None) – the text colour to use while drawing the text on top of our bitmap. If colour is None, then wx.BLACK is used.



SetTextFont(self, font=None)

Sets the font for the text in AdvancedSplash.

Parameters

font (wx.Font or None) – the font to use while drawing the text on top of our bitmap. If font is None, a simple generic font is generated.



SetTextPosition(self, position=None)

Sets the text position inside AdvancedSplash frame.

Parameters

position (tuple or None) – the text position inside our bitmap. If position is None, the text will be placed at the top-left corner.



ShadowBitmap(self, bmp, shadowcolour)

Applies a mask on the bitmap accordingly to user input.

Parameters
  • bmp (wx.Bitmap) – the bitmap to which we want to apply the mask colour shadowcolour;

  • shadowcolour (wx.Colour) – the mask colour for our bitmap.

Returns

A masked version of the input bitmap, an instance of wx.Bitmap.