First, a brief introduction to wx.RendererNative and why it is needed.
Usually wxWidgets uses the underlying low level GUI system to draw all the controls - this is what we mean when we say that it is a “native” framework. However not all controls exist under all (or even any) platforms and in this case wxWidgets provides a default, generic, implementation of them written in wxWidgets itself.
These controls don’t have the native appearance if only the standard line drawing and other graphics primitives are used, because the native appearance is different under different platforms while the lines are always drawn in the same way.
This is why we have renderers: wx.RendererNative is a class which virtualizes the drawing, i.e. it abstracts the drawing operations and allows you to draw say, a button, without caring about exactly how this is done. Of course, as we can draw the button differently in different renderers, this also allows us to emulate the native look and feel.
So the renderers work by exposing a large set of high-level drawing functions which are used by the generic controls. There is always a default global renderer but it may be changed or extended by the user, see Render Sample.
All drawing functions take some standard parameters:
win - The window being drawn. It is normally not used and when it is it should only be used as a generic wx.Window (in order to get its low level handle, for example), but you should not assume that it is of some given type as the same renderer function may be reused for drawing different kinds of control.
dc - The wx.DC to draw on. Only this device context should be used for drawing. It is not necessary to restore pens and brushes for it on function exit but, on the other hand, you shouldn’t assume that it is in any specific state on function entry: the rendering functions should always prepare it.
rect - The bounding rectangle for the element to be drawn.
flags - The optional flags (none by default) which can be a combination of the CONTROL_FLAGS
.
Note that each drawing function restores the wx.DC attributes if it changes them, so it is safe to assume that the same pen, brush and colours that were active before the call to this function are still in effect after it.
Draw a check box. |
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Draw a native wx.Choice. |
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Draw a native wx.ComboBox. |
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Draw a button like the one used by wx.ComboBox to show a drop down window. |
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Draw a drop down arrow that is suitable for use outside a combo box. |
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Draw a focus rectangle using the specified rectangle. |
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Draw the header control button (used, for example, by wx.ListCtrl). |
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Draw the contents of a header control button (label, sort arrows, etc.). |
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Draw a selection rectangle underneath the text as used e.g. |
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Draw a blank push button that looks very similar to wx.Button. |
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Draw a native wx.RadioButton bitmap. |
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Draw the border for sash window: this border must be such that the sash drawn by |
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Draw a sash. |
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Draw a native wx.TextCtrl frame. |
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Draw the expanded/collapsed icon for a tree control item. |
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Return the currently used renderer. |
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Returns the size of a check box. |
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Return the default (native) implementation for this platform |
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Return the generic implementation of the renderer. |
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Returns the height of a header button, either a fixed platform height if available, or a generic height based on the win window’s font. |
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Returns the horizontal margin on the left and right sides of header button’s label. |
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Get the splitter parameters, see wx.SplitterRenderParams. |
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This function is used for version checking: |
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Load the renderer from the specified |
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Set the renderer to use, passing |
wx.
RendererNative
(object)¶First, a brief introduction to RendererNative and why it is needed.
DrawCheckBox
(self, win, dc, rect, flags=0)¶Draw a check box.
flags may have the CONTROL_CHECKED
, CONTROL_CURRENT
or CONTROL_UNDETERMINED
bit set, see CONTROL_FLAGS
.
DrawComboBox
(self, win, dc, rect, flags=0)¶Draw a native wx.ComboBox.
DrawComboBoxDropButton
(self, win, dc, rect, flags=0)¶Draw a button like the one used by wx.ComboBox to show a drop down window.
The usual appearance is a downwards pointing arrow.
flags may have the CONTROL_PRESSED
or CONTROL_CURRENT
bit set, see CONTROL_FLAGS
.
DrawDropArrow
(self, win, dc, rect, flags=0)¶Draw a drop down arrow that is suitable for use outside a combo box.
Arrow will have transparent background.
rect is not entirely filled by the arrow. Instead, you should use bounding rectangle of a drop down button which arrow matches the size you need.
flags may have the CONTROL_PRESSED
or CONTROL_CURRENT
bit set, see CONTROL_FLAGS
.
DrawFocusRect
(self, win, dc, rect, flags=0)¶Draw a focus rectangle using the specified rectangle.
The only supported flags is CONTROL_SELECTED
for items which are selected. see CONTROL_FLAGS
.
DrawHeaderButton
(self, win, dc, rect, flags=0, sortArrow=HDR_SORT_ICON_NONE, params=None)¶Draw the header control button (used, for example, by wx.ListCtrl).
Depending on platforms the flags parameter may support the CONTROL_SELECTED
CONTROL_DISABLED
and CONTROL_CURRENT
bits, see CONTROL_FLAGS
.
win (wx.Window) –
dc (wx.DC) –
rect (wx.Rect) –
flags (int) –
sortArrow (HeaderSortIconType) –
params (wx.HeaderButtonParams) –
int
The optimal width to contain the unabbreviated label text or bitmap, the sort arrow if present, and internal margins.
DrawHeaderButtonContents
(self, win, dc, rect, flags=0, sortArrow=HDR_SORT_ICON_NONE, params=None)¶Draw the contents of a header control button (label, sort arrows, etc.).
This function is normally only called by DrawHeaderButton
.
Depending on platforms the flags parameter may support the CONTROL_SELECTED
CONTROL_DISABLED
and CONTROL_CURRENT
bits, see CONTROL_FLAGS
.
win (wx.Window) –
dc (wx.DC) –
rect (wx.Rect) –
flags (int) –
sortArrow (HeaderSortIconType) –
params (wx.HeaderButtonParams) –
int
The optimal width to contain the unabbreviated label text or bitmap, the sort arrow if present, and internal margins.
DrawItemSelectionRect
(self, win, dc, rect, flags=0)¶Draw a selection rectangle underneath the text as used e.g.
in a wx.ListCtrl.
The supported flags are CONTROL_SELECTED
for items which are selected (e.g. often a blue rectangle) and CONTROL_CURRENT
for the item that has the focus (often a dotted line around the item’s text). CONTROL_FOCUSED
may be used to indicate if the control has the focus (otherwise the selection rectangle is e.g. often grey and not blue). This may be ignored by the renderer or deduced by the code directly from the win.
DrawPushButton
(self, win, dc, rect, flags=0)¶Draw a blank push button that looks very similar to wx.Button.
flags may have the CONTROL_PRESSED
, CONTROL_CURRENT
or CONTROL_ISDEFAULT
bit set, see CONTROL_FLAGS
.
DrawRadioBitmap
(self, win, dc, rect, flags=0)¶Draw a native wx.RadioButton bitmap.
DrawSplitterBorder
(self, win, dc, rect, flags=0)¶Draw the border for sash window: this border must be such that the sash drawn by DrawSplitterSash
blends into it well.
DrawSplitterSash
(self, win, dc, size, position, orient, flags=0)¶Draw a sash.
The orient parameter defines whether the sash should be vertical or horizontal and how the position should be interpreted.
win (wx.Window) –
dc (wx.DC) –
size (wx.Size) –
position (int) –
orient (Orientation) –
flags (int) –
DrawTextCtrl
(self, win, dc, rect, flags=0)¶Draw a native wx.TextCtrl frame.
DrawTreeItemButton
(self, win, dc, rect, flags=0)¶Draw the expanded/collapsed icon for a tree control item.
To draw an expanded button the flags parameter must contain CONTROL_EXPANDED
bit, see CONTROL_FLAGS
.
Get
()¶Return the currently used renderer.
GetCheckBoxSize
(self, win)¶Returns the size of a check box.
The win parameter is not used currently and can be None
.
GetDefault
()¶Return the default (native) implementation for this platform Set
in which case the return value of this method may be different from the return value of Get
.
GetGeneric
()¶Return the generic implementation of the renderer.
Under some platforms, this is the default renderer implementation, others have platform-specific default renderer which can be retrieved by calling GetDefault
.
GetHeaderButtonHeight
(self, win)¶Returns the height of a header button, either a fixed platform height if available, or a generic height based on the win window’s font.
win (wx.Window) –
int
GetHeaderButtonMargin
(self, win)¶Returns the horizontal margin on the left and right sides of header button’s label.
win (wx.Window) –
int
New in version 2.9.2.
GetSplitterParams
(self, win)¶Get the splitter parameters, see wx.SplitterRenderParams.
The win parameter should be a wx.SplitterWindow.
win (wx.Window) –
GetVersion
(self)¶This function is used for version checking: Load
refuses to load any shared libraries implementing an older or incompatible version.
Note
The implementation of this method is always the same in all renderers (simply construct wx.RendererVersion using the RendererVersion::Current_XXX
values), but it has to be in the derived, not base, class, to detect mismatches between the renderers versions and so you have to implement it anew in all renderers.
Load
(name)¶Load the renderer from the specified DLL
, the returned pointer must be deleted by caller if not None
when it is not used any more.
The name should be just the base name of the renderer and not the full name of the DLL
file which is constructed differently (using DynamicLibrary.CanonicalizePluginName
) on different systems.
name (string) –
Set
(renderer)¶Set the renderer to use, passing None
reverts to using the default renderer (the global renderer must always exist).
Return the previous renderer used with Set
or None
if none.
renderer (wx.RendererNative) –
Version
¶See GetVersion